I don't think that a Gnome or Goblin transforming into a Gnome or Goblin riding a mecha would intrude on Druid too much, or steal their uniqueness. The Gnome and Goblin aren't changing forms, they're simply calling in a robot to ride on.
Also if we're limiting the full-time mech riding to the tanking spec, that would be a significant difference from the Druid class.
Obligatory:
https://www.youtube.com/watch?v=-aGrUGYdbSo
One thing that really bugs me about this "mech" idea: it basically makes gear useless. I mean, it's not protecting you, since you're in your mech, and your mech would be doing the damage, not your weapon. At least Druids can use the "excuse" that the magic within their gear boost their shapeshifted forms' attributes.
The Mech Suit itself would be a tool, while the skill using it is all attributed to how well the user handles it. I imagine the skill of the Mech is dependant on the user, like in Edge of Tomorrow. Tom Cruise is in the mech suit and dies like a chump every time, but once he masters the suit and trains his reflexes and awareness, he's an unstoppable machine. The Mech Suit has strong weaponry which justifies a 'cooldown', but your gear is what enhances your stats which are reflected in how you use it in combat. Kinda like Mekkatorque shooting that demon without looking, that's not something the Mech suit does for him, that's his own skill.
I'd say, considering the cinematic, the mech does everything for him, as in, an automated thing, as, according to Mekkatorque, he's busy "trans-angulating their position" when the mech blasts the demon, with Mekkatorque apparently only being aware of the demon AFTER the blast happens. Could he be doing both? Possible, but very unlikely, in my opinion.
Sorry, I simply don't see a Druid overlap, or an issue about expanding the class to other races. Horde-based Tinkers would use Goblin designs and Alliance based Tinkers would use Gnome designs.
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Your gear would still be protecting you while you're inside the vehicle. All of those mechs have open cockpits, which means the user is still vulnerable to attacks aiming for the pilot up top.
So despite Mekkatorque or Blackfuse riding around in a mech, a Draenei or Tauren can still walk up and punch either one in the face, or a Mage could lob a fireball into the cockpit, etc.
As for weapons being stat sticks, Monks do that currently in the game. You can equip weapons but you never use them, you just use your fists. It really blows too because the twin swords the WW monk gets are very nice looking.
is gear useless on druid?
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
A class that has different "forms" for different specs (just like the druids), that remain in said forms throughout the entire fight (just like druids) and have special "forms" for air, ground and water travel (just like the druids), will have four specs (just like the druids), restricted to just two races (just like druids, initially)... but it has no overlap with the druids? You're basically taking the druid class and replacing all the character models and skins with tech/robot art instead of animal/nature art.
I wouldn't consider Divine Steed an option 4. However, it can definitely be an aspect of a DPS spec. I picture the DPS spec could potentially work more like the old Demonology spec where you primarily fight from physical range, and you enter your "super form" and fight in semi-melee range (I'm pretty sure you said that above). Just like the old Demonology spec, the character's abilities would transform as he enters mech phase. I think the Divine Steed mechanic could just be a short cooldown that you use to advance, escape, or get better positioning, or to enter mech form (like Demonic leap). It would also be pretty cool to see a character darting across the battlefield in a mech suit.
I think for the majority of the time though, the DPS spec should be a physical ranged class that uses turrets and other devices.
No Monk flies around using that cloud, which only goes to 150% speed flying, and normal run speed on land, whereas Druid flying form flies at max flying speed, and you'll be hard pressed to find a druid that flies around not in travel form. Same thing with the land mount: very rare are the druids that do not use travel form on land, as well, whereas Shaman's ghost wolf form only reaches 30% speed, which is less than the slowest mount available.
http://us.battle.net/wow/en/profession/engineering
I think you are confusing gameplay with Lore. Most NPC gnome engineers are inventors, so it stands to reason that we too are inventors. Trainers and schematics are needed for gameplay, not for Lore.Engineers take advantage of their inventiveness to create an immense (and occasionally random) variety of helpful items. By tinkering ceaselessly, and tolerating malfunctions and misfires, an engineer can make utterly unique objects: sight-enhancing goggles, potent guns, robot pets, mechanical mounts, and even more unusual trinkets. Successful engineers use their inventions to solve problems and make life easier, faster, and better for themselves and their companions.
Tinkers are masters of ALL technology. This would allow them to utilize tech that simple engineers can't - namely Anima and Titan technology.
Take a break from politics once in awhile, it's good for you.
So it's not about the fact that those classes use magic to fly or to transform into animals to move quickly, it's about the speed at which they do it? Okay..... So if Blizzard decides to increase the movement speed of Monks and Shaman, you'd have an issue with it?
Additionally it should be noted that flying and moving via technology is different than moving and flying via magic.
Btw, if we're worried about class popularity, taking notes from one of the most popular classes in the game is a good idea.
Last edited by Teriz; 2016-12-05 at 08:01 PM.
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Yes, and no. First off, the reason those abilities were added at such low speeds is because Blizzard doesn't want it replacing actual mounts, unlike how it works for the Druid, where travel forms do replace mounts and are intended to do so.
Not in gameplay terms. It would still be a character replacing mounts in lieu of a class ability that gives the character a "different form" to travel in.Additionally it should be noted that flying and moving via technology is different than moving and flying via magic.
Make them unique and interesting on their own, not because they're copy-pasting from other classes. It's like you're admitting the class isn't interesting on its own and has to copy what other, more interesting classes, can do.Btw, if we're worried about class popularity, taking notes from one of the most popular classes in the game is a good idea.