Updates to this TMW profile will be made for 7.1.5 and will be posted on this thread. If you have any suggestions or find any bugs please let me know!
is it normal that your profile suggest to use envenom with 3 points? i'll assume thats because its trying to keep a 100% uptime on elaborate planning but, isnt that a DPS loss?
want to report an outlaw bug that's been around since you introduced the counter. the effect is that after starting off well the rotation will start suggesting RtB instead of Run Thru at wrong times - eg 2 or 3 buffs up, true bearing up etc. it's not obvious how it happens or what fixes it but I finally got some idea, hope you can reproduce.
turn off "always hide" for the 2 icons in group 31 (hidden RtB counter tracking) in order to see the problem. Once you get a rotation going with rtb-rng counter at 2 or more (blue icon 2 shows 2+), everything is fine with rotation suggesting Run thru at full CP. however at 5 sec remaining the red icon 1 pops up showing 0 (as the counter resets at 5 sec), and RtB is suggested in rotation instead of Run Through. All that is as it should be HOWEVER actually refreshing RtB during that 5 to zero sec window seems to apply a semi-permanent minus-1 or minus-2 "debuff" to the counter. The result is that single buffs like jolly roger will show up as zero instead of 1 on the counter - which is fine since 0 properly suggests re-rolling just like 1 does. however 2 buffs show up as 1 or even 0, True Bearing and Shark are 1 instead of 2, which obviously ruins the rotation since now you are told to reroll double buffs (sometimes even triple!) with 50 sec left in duration, etc.
This keeps up until you let the RtB fall off completely and then refresh. the counter goes back to normal function.
I have normal talents and no other addons, latest TMW, untouched import. There seems to be a lot of other weirdness going on with RtB (eg dropping combat - vanish -seems to set the counter to 0 and it stays there thus RtB will be suggested for reroll even if you have 6 buffs up) but the above method - refreshing RtB at between 5 and 0 sec left in duration - seems to be very reliable in getting the error, which again seems to be the hidden counter showing 1 or 2 less than it should be, thus double buffs and True Bearing are suggested to be re-rolled since they never show up on the blue hidden icon as 2+. letting RtB fall off completely before refreshing fixes the issue (temporarily). And this same type of problem also appears in your previous 7.0.3 version.
thanks for the rotation btw, it's a great help.
First of all, thanks for the TMW, it's mostly really nice.
It doesn't show the correct opener rotation though: (stealth) -> garrote -> Muti -> Rupture -> Vendetta -> Muti to 6 CP -> Vanish -> Rupture -> Exang -> Kingsbane
Maybe it's not possible to make different priorities for openers. In which case it's not a problem anyway. You can basically ignore TMW during the opener and use it after (though I don't always agree with the suggestion to use kingsbane; I like to line it up after Exang.
Agree , why in tmw use the next Opener Garrote , Kingsbane ????
hope you see it and figure it out! not sure if you had the negative handler in the previous version (the one in your old thread) but the some variation of the problem exists there too.
again my guess it's whatever is setting the counter to zero at 5 sec to 0 sec remaining duration - because refreshing before 5 sec or after the buffs drop off NEVER seems to cause any issues. Plus whatever is setting to 0 at combat drop (vanish) since that 0 stays seemingly forever.
The way it works at the moment is that at <5 seconds the counter is set to zero. There is another trigger that subtracts the value of a buff on its expiration so that if you replace a buff the value is subtracted and new values are added for new buffs. This fixed an issue with buffs refreshing and the values not being assigned properly.
I'm testing a couple things and will look at updating soon
I've finished creating a website that will host the profiles!
http://chesder.weebly.com
I'll continue to post updates here on MMO Champion as we move forward, but from now on you can find all the profiles and different ways to give feedback at the new web page.
Few questions ( again :P )
- In Assa it has a rupture timer bar at the bottom of the profile, sometimes the time bar will be red, sometimes a yellow/orange colour and sometimes green , how and what affects this and what does it mean ? ( same question with the little rupture icon next to it sometimes glowing bright with a yellow border )
- In Outlaw how exactly does the roll the bones stuff get calculated ? on the world boss it told me to roll again while I had all 6 buffs and sometimes on a dungeon boss it tells me to reroll several times while having 2 or 3 buffs which often puts me back to 1 buff which is worse then any of the 2-3 I had ? I know some are better then others but what parameters does the profile have to determine a reroll on 2-3 buffs , or even when I had 6 on the world boss ?
If there a way to update rotation but no the icons? I have my own icons and dont want them to be erased or whatever happens if i overwrite settings
outlaw has errors right now, need to wait for update which will hopefully fix it. refreshing RtB with 0-5 sec left or dropping combat makes it go haywire. You can try to reset to normal function by letting RtB drop off completely before refreshing. sometimes nothing works unless you reloadui. But yeah, it can absolutely start telling you to re-roll a 6 stack lol - it's all errors, not intended.
yep no hurry. I actually got a working version for my self by "improving" your original one that did not yet have a counter. btw i would guess other than the negative counter issue some of the problems are from the way buffs are tracked now. the original one would check which of 6 auras are up or not, and there is no fooling that. Now I think it never checks that - only the events when one is applied, refreshed, or removed. then it adds subtracts or sets to zero on the counter. Thing is, now for example if you get 2 buffs on a target dummy (counter=2) then stop autoattack, counter is set to zero on dropping combat... but your two buffs are still running, 40 sec left lets say. when you resume your rotation counter stays at zero, it has no way of seeing the two buffs, it will only see if they are replaced or drop off. so it will immediately tell you to reroll, even 6 buffs if that's what you got.