Warrior stats aren't that bad. At least for Furys. Ok the chest is not best combination but still you want some crit, even when 4th best stat or so. More Crit means higher enrage in the end. Combined with the 4 pieces bonus all in all this might work out pretty well. The other pieces have either mastery or haste or both. What you expect? They go Haste/Mastery on every piece?
You really don't understand how fury works do you? More haste = more rage = more reliable enrage. Crit is a terrible mechanic that feels bad to use. Its RNG for our second most stacked stat of mastery. RNG doesn't proc, hello wasted mastery. Haste is reliable. Haste is good. Furious slash adds what little crit we need. Crit is entirely worthless as fury.
I level warriors, I have 48 max level warriors.
remember that classes have different speccs and for those speccs different stats are great. Not every single piece of T19 is going to have your strongest stat for your spec.
¯\_(ツ)_/¯
They changed it from nearly every piece having Crit/Haste to mismatching stats on nearly every piece. Literally, for every current Warrior spec, Haste and Mastery are better than Crit and Versatility. So yes, the only PERFECT item from our tier will probably be the helmet. Luckily, there is a suitable chest drop with Haste and Mastery to replace the chest. Would've been nice to have a table like MMO-Champion usually has with every gear type.
I wonder... The developing group, informatic engineers, couldn't programe the tier items to give them the best stats regarding the different specs?
For example arms: Mastery and haste Protection: Haste mastery(or versa)
In that way the tier items would be awesome both for stats and bonus set, maybe is quite hard to do that, or even impossible, but that's just an opinion.
And moreover has its own logic, they balanced the stats of all tier items in order to make them quite useful for all specs, But by doing that they are messing up the stats balanced and the stat priority of many builds, and finally seems counterproductive. What I suggest(and hopefully they read this) is dynamic stats items that vary depending the spec u are currently using.
Last edited by mmoc67993a9c85; 2016-12-06 at 10:22 AM.
Warrior set stats before and after changes:
Current:
2779 crit
3637 haste
506 mastery
330 versatility
Total: 7252
New:
2142 crit
2234 haste
1727 mastery
1522 versatility
Total: 7625
Not sure how I feel about the changes. The stat allocation is much more balanced though, which is good...I guess? They also gave it about 400 extra stat points.
It would be nice if they reduced crit even more and put more haste and/or mastery in the set though.
Versatility for most tanks is pretty decent, and some specs have scaling issues that cause it to be good, but it is just to gorram boring. It changes nothing about your rotation at all. A flat damage boost is the most uninspired thing you can put on an item. They should have removed Versatility and kept Multistrike. This would help a lot with the scaling of specs like Fire, where currently everything hinges on your ability to critical strike. If certain things procced off multistrikes instead, it would have solve these lopsidedness.
If you're a DPS and Versatility is a good stat for you, that just means the spec is designed poorly and doesn't scale well with the more interesting stats.
Works as intended by Blizzard (they do not want 100% reliable stuff and do want a certain amount of RNG involved if you havent noticed yet). If you find that terrible is irrelevant.
Edit: Obviously i know the benefits of haste over crit, if you think about jumping on this one again
- - - Updated - - -
Got your point but if they would want o go for "perfection" they removed secondary stats all together. Complaining about other stats than best ones on gear is like complaining about a dog wagging tail.
Tell you the truth I think the major flaw they did with the gear was releasing its tables this long before its release. They could have made all of these changes without it being a shit storm if they had just held onto them and then released them closer to the patch.
All the versatility beind added to the hunter set is a bit annoying, given that it's a pretty "boring" stat compared to the other secondaries imo. but oh well. Versatility is the one secondary stat I wish Blizzard would get rid of entirely.
Warlock changes :
Old vs New:
Haste: 3772 - 1748
Crit: 1718 - 2170
Versa: 346 - 1606
Mastery: 1779 - 2093
We lose 2k haste, and haste is a strong stat for ALL THE 3 FUCKING SPEC of warlock. WHY ?!
M+ ilevel goes up with each patch to keep up with new raid tiers.
M+ lets you pick a custom gear build - if i want every.single.piece of gear to have CRIT + HASTE, i can have it.
Now what really gives you better results - preset template in the form of a tier or the custom simmed build for max dps? The only way for a tier to be better, are the set bonuses. But i am sure once NH opens, there will be hundreds of threads about giving M+ set bonuses:
"i want set bonuses but i dont want to raid"
"why shouldnt M+ get set bonuses"
"m+ is harder than raids, it has to have set bonuses"
"normal and heroic are a joke but they give set bonuses, m+ should too"
Wait so we are calling it a nerf now if blizzard shift around stats on our tier sets? With 7.1.5 not being finished? I mean if this was the last build that would come and this patch would be going live in a week from now then I would agree that you should be worried or dissapointed, but as of right now this can all just be reverted in 3 days from now for certain specs.
Hold on to your horses a little bit before yelling please, go to the PTR, test it out to see how it affects you. Cant really compare this to live servers as theres a ton of changes, not only tier sets.
Because for ret are the worst stat (we need some haste and then all crit/versa) and for Holy is behind crit and versatility too (but not the worst, the worst is haste for Holy). So the only one who needs some Mastery is protection and prot paladins can get a lot from trinkets, jewelry and enchants.
The Tier is now better stat wise for paladins.