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  1. #1

    Ion Hazzikostas spoke about Greater blessings. Says the mechanic is a failure!

    Finally we've actually heard some feedback on Greater blessings! Specifically might. Ion during the QA apologized for the god awful design that is GboM and says they will be scrapping it in a later patch and replace it with something that works better. They just haven't thought of anything yet.

    This is probably the best news we've heard since beta eh? Thoughts? What do you think it'll be replaced with?

  2. #2
    A little shocked we got an any airtime at all with all the changes going into 7.1.5.

    I'd prefer to be able to buff myself 3 times until they have a better solution in place.

  3. #3
    Why do u hate might so much? It is actually a bit of my dps and i think it is fun.

  4. #4
    Deleted
    Lol. So fun when the one with might dies and you lose dps cause of another player.

  5. #5
    Quote Originally Posted by Balinos View Post
    Why do u hate might so much? It is actually a bit of my dps and i think it is fun.
    It's more than a bit. It's 8-9% of your dps. What happens when one of the people you put Might on dies? You lose dps. Why should we be held responsible for other dps in the raid in order to perform up to par with everyone? It's dumb and them changing it is going to be so nice.

  6. #6
    Over 9000! Saverem's Avatar
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    Trying to figure out why this is a hard thing to scrap. Just calculate the average DPS gain Rets are getting from 3 GBoM and then buff their overall DPS to compensate for that lost %.
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    Immortal TEHPALLYTANK's Avatar
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    No shit, we've known greater blessings were terrible since alpha. I still don't know how the damn thing made it to live, because there was an abundance of critical and constructive feedback on the paladin forums during alpha/beta.

    How about they just remove it and change Judgment to be a buff instead of debuff, that way I have some incentive to play my arms warrior instead of ignoring it because both specs have exactly the same core mechanic.
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  8. #8
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    WE have told him since alpha. Its frustrating how they don't listen.

    But well... at least its going.

  9. #9
    well, it's something.

    *tries to be optimistic*

  10. #10
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    I bet they lost a lot of sleep having to admit it's garbage after jamming it and that hybrid junk down our throats since the dawn of Legion while constantly being told it's shit.

    I wonder what other revelations they'll encounter over the course of this expansion which the community has been on their ass about since alpha and beta.
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  11. #11
    Quote Originally Posted by Nemmar View Post
    WE have told him since alpha. Its frustrating how they don't listen.

    But well... at least its going.
    Yeah I feel you. To be fair, Kalgan was supposedly still one of the pally devs at that point or in charge of that team, so eh. I personally believe Ion is a better dev/director than anyone could be at blizzard. Usually devs have giant egos and don't like to apologize for anything because they think whatever they do is great (it's been shown before, holy wrath/equality is one example) yet Ion apologies for anything that's basically shit. Hell he was in charge of raiding in WoD which was one of the only good things in that expac yet he had no issue apologizing for the agonizing torture that was WoD.

    But that's a bit OT. Personally I'm glad they're changing it finally. He did say they wanted to make it work somehow and that's why they haven't scrapped it just yet and also because they want to replace it with something and just aren't sure yet.

  12. #12
    Quote Originally Posted by Taeldorian View Post
    It's more than a bit. It's 8-9% of your dps. What happens when one of the people you put Might on dies? You lose dps. Why should we be held responsible for other dps in the raid in order to perform up to par with everyone? It's dumb and them changing it is going to be so nice.
    Well to be fair, then your retribution passive kicks in, so there is an offsetting mechanic.

  13. #13
    Quote Originally Posted by beingmused View Post
    Well to be fair, then your retribution passive kicks in, so there is an offsetting mechanic.
    Lol no. It's not offsetting. It lasts for 20 seconds and goes away whereas Might may have or should have lasted throughout the whole fight.

    We've been over how this mechanic is trash, stop trolling. There's nothing fun about a set and forget buff either even if it did work. But not only is it awful and boring, it doesn't work and it makes you rely on 3 other dps to do their jobs so you can do damage on par with everyone else. This is why Ion apologized for having it in the game, because it's stupid and a failure.

  14. #14
    Quote Originally Posted by beingmused View Post
    Well to be fair, then your retribution passive kicks in, so there is an offsetting mechanic.
    it offsets it for some time, then expires.
    Meaning, your personal dps suffers.
    For what reason should my performance be hindered because of other people? Why should I feel punished when my raidmate dies?
    Why should I rely on other people to do MY damage for me in the first place?

  15. #15
    Immortal Schattenlied's Avatar
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    I'm glad they actually took my question... Severely disappointed it took them a year to realize it was an awful mechanic, despite being told that entire time that it was...


    Let's just hope the scrapping happens soon, obviously they said they haven't yet come up with a design for 7.1.5 timeframe, but that doesn't mean they won't come up with one before the patch release that they can implement in time, or in a smaller patch some time between 7.1.5 and 7.2.

    - - - Updated - - -

    Quote Originally Posted by beingmused View Post
    Well to be fair, then your retribution passive kicks in, so there is an offsetting mechanic.

    Over a 5 minute fight Retribution happening once is roughly a ~1.03% DPS increase, as opposed to Might's 3-4% that is being lost... Unless it happens 2/3rds of the way through the fight or later it's still a DPS loss... And that's assuming the fight only lasts 5 minutes, many last much longer.
    Last edited by Schattenlied; 2016-12-08 at 03:49 AM.
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  16. #16
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    Would actually love if we could keep our 2 others Blessing outside Might.

    Buff our dps to compensate "~3 GBoM" and let us have one of each utility Blessings (can't be stacked, can't be used multiple time). Would help our dps while finally giving us the utility greater blessings should have been from the start instead of "akward passive damage dealing"
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  17. #17
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by Ealyssa View Post
    Would actually love if we could keep our 2 others Blessing outside Might.

    Buff our dps to compensate "~3 GBoM" and let us have one of each utility Blessings (can't be stacked, can't be used multiple time). Would help our dps while finally giving us the utility greater blessings should have been from the start instead of "akward passive damage dealing"
    As long as they buff the other 2 blessings out of uselessness I'm good with that, double their effectiveness** and only let us cast one of each.

    If we go to that I'd say let us cast them in combat again too, since the only reason that was a problem before is we needed to swap might around during the fight for different people's burst/execute phases, which was stupid... Letting us begin to cast them in combat again would let us start using Kings like Sacred Shield, which is what it effectively is, just needs to be stronger so it makes a noticeable difference.


    ** I advocate this because of the lower blessing limit and the relative power of Sacred Shield back in WoD and MoP - Back then 3 Sacred Shield ticks was roughly equal to a Flash of Light, right now it takes 6 ticks to get roughly the strength of a Flash of Light, and that's just far, far too weak.
    Last edited by Schattenlied; 2016-12-08 at 04:13 AM.
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  18. #18
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    Maybe bring back the old Might as a temporary measure and buff Ret DPS to account for the loss from not getting the benefit of the blessed members' DPS. I'll be honest, I wouldn't shed too many tears if they brought back the more iconic buffs (stamina for priests, stats/mana regen/attack power for paladins, intellect for mages, stats for druids, attack power for death knights, short stamina/attack power for warriors, and shaman totems) because, while it wasn't 'smart' gameplay, it felt nice for some classes to bring utility buffs to the raid rather than just a bunch of passive auras.

    On paper, I like the "help yourself by helping others" idea they were going for with the Ret buffs in Legion, and early on I liked it in practice, but as time's gone by I do agree it's a problematic design in execution, especially since you're relying on the other guys to not die and maintain their numbers to help keep your numbers looking good. I'd personally rather just get the old buffs back, especially if class fantasy is what they're gunning for (and with flexible scaling outside Mythic, and with the numbers of available slots in Mythic, I don't terribly mind the idea of some classes doing things other classes can't).

    Then again, as a shaman main, I'd also get a benefit of returning to the old system with totems making a comeback, so I can't say I don't have a selfish interest there as I miss dropping totems for buffs.
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  19. #19
    Deleted
    What he's saying isn't particularry new.

    Just scrap this design and give us a DPS buff, while making GBoM another utility buff... boom... problem solved.

  20. #20
    shocker.
    i really REALLY hope that they wouldn't try to "fix" it by buffing wisdom or kings!!!

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