happy to see this change
happy to see this change
I dont think momentum is gone, especially if you go with prepared, wich nets you more 20% buff uptime, if i recall , 66% uptime if done it right (without blur reset)
Thing is, is demon blades still better than prepared? if it yes, but not by a good margin, then yeah, momentum will be anything but useless.
Also i cant see why pepople keep saying nemesis will be better than momentum for 2 targets. For purely ST, yeah, maybe, but anything with more than that, i really cant see it.
You guys should probably realize that even without the momentum talent, you will still use fel rush for DPS.
(FR executed 31 times over a 5 minute fight, single target, no MoMo)
I feel if you spec out of MoMo it's only going to raise the 'skillcap' of Fel Rush... needless to say 'good' players will always be using it for DPS, regardless of any talent setup... they would have to change the ability for it to be useless-- not the talents.
Last edited by Blacken; 2016-12-08 at 07:12 AM.
If they made momentum useless the class is kind of without a niche at all. Momentum encapsulates what a DH is. Without it, it's a basic builder spender class with some odd dashing. Momentum should be best on any non single target fight Or single target fight where the hit box is big imo.
I don't mind using fel rush in the rotation, I enjoyed it. What I hated was that rare occasion where I fel rush for momentum then something mechanically happens and I waste the momentum I like fel rush though, I think it's good
You will hate it even more if something mechanically happens while you have Nemesis up. Reduces your "real" uptime of the damage buff tremendously.
I think that even with 25% Nemesis, Momentum has the potential to be stronger, since you can funnel nearly all your high hitting skills in it, which should come down to like 90% uptime for like 70-80% of your damage (don't quote me on the numbers, need to look at sims to find the correct numbers)
Burst Phase is definitely stronger with Nemesis though, so depending on fight length, this can also be a huge advantage.
I wonder if there's a way to give us back our amount of FRs without the blur mechanic on Live...
I doubt it's possible, but a "move X amount of yards, gain an additional charge", or maybe allow the charges to go up to 3 instead of 2?
Momentum is a talent not a class defining roll/niche/signature. Get a grips, Blizz will change stuff around all the time, so this upcoming patch gives the DH a chance to try other talents and ways to play, to hear all the angst on here about a talent build is unbelievable, we wouldn't even be having all this trouble if momentum wasn't the best choice for top dps at the start of Legion. Some people just need to see that and live with it.
>I'm kinda happy they finally made it not as strong as it was currently, means I can actually use it for movement rather than for dps. Though I can still see it being best for AoE, which is nice! I'm looking forward to Fel Blade and First Blood however.
Felrush will still be part of your DPS rotation, just means you'l blow both CDs of it off the bat.
I mean if you want to eat the DPS loss then use it for movement, but this change is awful. The only thing that made the auto attack play style bearable was the fact you had to focus more on setting up your next rush than you did building resources.
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Momentum is a defining trait of a class that is suppose to be highly mobile. If you wanted to be a auto attacking lemming with a simple debuff go play ass rogue.
This is blizzard dumbing down the class for all the scrubs who can't handle basic hitbox manipulation and nothing more. Very depressing.