I Just wish they would make something about Unh sustained dps just a small buff to it alongside with the Wounds change would make the spec perfect
I Just wish they would make something about Unh sustained dps just a small buff to it alongside with the Wounds change would make the spec perfect
They said that with the bracers nerf they will be increasing the damage output of the spec as a whole so that with the bracers you lose nothing and without you gain a bit of damage. They pointed out that this is not in the ptr yet as well which is the important part.
I Understand the need to reduce the gap between Unholy with and without bracers, but lets not cut off our nose to spite our face.
Unholy with Bracers AND belt would still be one of the "underperforming specs". However it is good to see them acknowledging some core issues that the bracers (and belt) do help solve. I look at the belt and bracers more as a "bad luck protection" than as a DPS increase.
you cant put up enough wounds and you certainly cant burst enough wounds without castigator and Bracers, add in that the belt reduces the cumulative effect of having 2-3 FS used on the pull and only putting up 4-6 wounds, but that also extends to anything you might target swap too as well, taking Helya as an example i would not ask a UHDK without bracers/Belt to swap to the Globules simply due tot he complete lack of dmg swap potential you would have without one of those 2.
Tuning has not yet happened. Iteration is still in effect. Put skyfall on standby.
Another ptr patch, no dk changes. They're leaving it late. Expect another tier of shit performance is where I'd put my money
What they say and what they do are two completely separate things. You can live in the clouds if you want, I'll believe we're fixed when those shiny notes say so. Not when some clown who looks like he's just finished pulling a few hits from the bong tells me they're looking into it.
Wowhead has pulled the auras out for the currently affected specs
From the Q&A
*The reason for the variance in number of Festering Wounds is to create some variation in your rotation, adding some decision making.
Been thinking about this alot, because outside of Castigator the whole wounds system has no decision making worth note. Bracers asside if Scourge Strike/CS will only ever break 1 wound. the Entire decision making process around wounds only exists because of Castigator.
This was also apart of the reasoning on these very boards why Castigator should have the highest potential throughput since it was the most gear reliant (high crit) AND required the most amount of Micro-Management (wounds).
Just think about what the game play can/would be once we have Tier 4 if you take UF
50% of all death coils applying 1 wound (38-41 wounds applied simply from Death Coils on a 4 min fight)
10% of all wounds burst auto proccing RC
after your initial 8 wound apoc, you might actually be able to apply another 8 wounds with FS and then never press FS again (over 2 min) due to IC/DC wound application and only breaking 1 wound per GCD with SS.
Actually makes me want to test the PTR for tier to see if this will actually become a thing with UF builds
apply 8 wounds then remove FS from your bars as you simply get by on SD, 4pc, 2pc procs while just auto attacking and rotating between DC-SS-DC-DC-SS-DC-SS
With CS you want to keep a higher wound count than normal, staying near 5-7 even without bracers as CS benefits from Scourge of Worlds more than SS does. It's a slight interaction, but it does make it so that it's not just apply wounds spend wounds.
Well there is an aura, but it doesn't have any ability modifiers on it yet. Or at least not any that can be separately datamined.
http://www.wowhead.com/spell=137007/unholy-death-knight