It's easier to balance classes if you give them talent choices though... because you can add downsides to them that will prevent them from being super bad at X and super good at Y while at the same time, they'll play differently.
Like BLMs rune of power with 2 charges but less potency
Greased Lighnting with a longer duration or a talent that will instantly get it to 3 stacks for fights that have a lot of teleports/downtime
etc. etc.
Balance classes around patchwerk fights and use the talents to fine tune their weaknesses (burst/spread cleave/multi target/ease of use).
When people say "there is always a "best choice" or "if your spec isn't balanced perfectly, you are either forced to play the cookie-cutter stuff or be benched" they are not realising that, technically, this applies to whole classes in FFXIV right now.
Pala but your raids need damage, not additional survivability? Tough luck friend. (same with Offtank)
Your class has a high ramp up time but you need immediate add burst? Naw, reroll something please.
etc. etc.
Well, I was referring to someone else with the statment inside the quotation marks-
But holy shit, you sure are sensitive though
I'm going to be 100% honest here, where exactly do you see the earring clipping in your first picture... can you... draw a circle around it? Because I really can't see anything there.
As for the rest, it's not worse than in other games. (in fact it's much better, it's really minimal and you can easily see how much care got into it when they designed and adjusted the armor for the different races) .. so ya, might be annoying, but can someone provide me a game where this doesn't happen? Doesn't even have to feature multiple races.. doesn't even have to be an MMO, can be a 2016 title too.