Yes
No
That's why Mists had the best LFR, If you did those Raids you had an understanding of what was going to happen mechanics wise. So if you had the chance you could step into a Normal and Heroic and actually perform well enough to land you a spot or an invite come next week. While on the subject, I think that it was also the best gear wise, because being in those items and item sets at least output wise made you somewhat viable to bring next time as well. It was for its time a really great way to break the new group of possible raiders in.
Warlords had the worst LFR and worst gear, I've only seen 1 boss in LFR Legion so I can't really say much about the current version.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
LFR gear is weak in comparison to Normal, Heroic and Mythic level gear because it doesn't need to be strong. Higher difficulty level raids require higher ilevel gear because that's how they're tuned. You don't need that to tackle LFR level content.
There's no compelling reason for LFR gear to be any stronger than it is. That said, there's not really a hugely compelling reason for it NOT to be either other than it doesn't need to be and it doesn't make much sense given the progression of raids as it is now.
It's not broken, no need to fix it.
I completely agree with the OP. LFR's effort-to-reward model is really screwed up.
LFR rewards need to be lowered by about 30 iLevels to coincide with the minimal-to-zero effort involved in running LFR.
Problem solved. You're welcome, OP!
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
LFR doesn't stand alone. LFR is:
1. A way for folks without the inclination or means to do organized raiding to see all the content in an expansion.
2. A far easier raiding experience that can be useful for gearing alts on the way to doing organized raids.
The way it's currently constructed, you can do LFR and world quests and be ready for every new LFR tier as it opens. This is the system working as it should, because Blizzard's model is still essentially effort = reward but with a considerable safety net that ensures nobody is left completely behind or left feeling weak compared to the challenges they see in their gameplay. If you're the type of person who only wants content you can queue anonymously for, you will be able to gear exclusively through that and be equipped for doing that.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
LFR gear is already far too good considering you just need to afk in the fire to get it.
Just in case he's lazy @tikcol
Q.Who is Raid Finder for?
A. Raid Finder is primarily intended for players who don’t already raid consistently. These are players who may not have had the opportunity to take part in raid content due to scheduling conflicts, playtime constraints, limited access to other raid-capable players, or a lack of experience with higher-end content. These players may want to experience World of Warcraft’s raid content and storyline without being able to commit to the additional time investment of a raiding guild. The Raid Finder is also a great way to quickly and easily gear up alternate characters without having to worry about raid lockouts.
Q. What size raid group will the Raid Finder support an
Not at all, as long as there was an equal increase in the difficulty of completing said content. Rewards and difficulty/effort have to go hand in hand - or the whole game goes out of balance.
As it stand right now, LFR adequately rewards based on its level of difficulty/effort.(if not more than adequately). And when I say difficulty/effort, that includes the fact that it requires ZERO effort compared to forming a guild or even manually pugging a raid, as well as requiring little to no coordination amongst the members.
You want better gear from LFR? Then they gotta make it harder.
Last edited by Keiyra; 2016-12-09 at 07:05 PM.
The rewards could come from other more involved activities that have bonuses that affect things for smaller group/solo/profession content. This is what they used to have with justice/valor in a minor way; more robust system similar to this was in launch style of rift, where the world content could eventually reward great gear with time/effort if you weren't a raider.
I'm not sure why there is a force to do the hardest content and making their gear vastly above anything else you can do. The people who want something like mythic, will have the drive for it and unique armor and a slight stat boost should be enough bonus reward outside of unique mounts and achievements because part of the enjoyment of high end raiding is the experience and adrenaline/endorphins from the failures and successes from the challenges.
I think it is bad game design personally, but you'll have some here defend it to death. On a large game like wow with players of different intent and desires, progression paths for subsets seems like a reasonable thing to provide. Even if we ended up with some type of 'mod slot' on gear similar to swtor, which you could do things and earn bonuses like pet revives faster or something for pet battlers, crafting faster for crafters, and stuff like the class hall sets for non raiders but with the ability to get the gear to star levels say 10% below the current max raid level over the course of a month or two through resources you earn by being active in the game and those activities; maybe give bonus rewards for actively grouping with others as I believe both rift and swtor had modifiers to increase loot drops for being groups with others.
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Honestly, I think you are rewarded fairly for that time.
Not only do you get extra gold for completing it, you also have a chance to get a little chest/extra AP (depending on your role/time of day), a chance for a legendary and a chance to titanforge the gear you can get. It is only 15 ilevels less and, especially in the current state of the game, I'd take a lower ilevel piece for the proper stats. Bosses here get easier every wipe, so the worst case scenario is you spend an extra 30 mins of your time.
Whereas some guilds have hundreds of wipes on one boss in Mythic raiding. Sometimes even Heroic raiding.
I think that's more than enough for just someone's time, requiring the most minimum of effort (especially as the raids go on).
Considering you are able to partake in organized raiding, could you understand that giving better rewards to players that can't isn't actually a bad idea?
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But we LFR raiders already consider it hard enough.
I speak for a few people I spoke about this for a week and we all agree.