boring gameplay, anime/japanese artstyle
Formerly known as Arafal
"El Psy Kongroo!" Hearthstone Moderator
Oh. Then you didn't get my joke.
2 has an entire tutorial world again, except you're stuck playing as Irrelevant the Character (Roxas). And one of the mini-games you have to play is called "Struggle", which is basically just like Smash's coin battles. You hit the person, pick up the stuff they drop, and whoever has the most at the end wins.
"El Psy Kongroo!" Hearthstone Moderator
f2p elements (wow just barely manages to stay outside this zone)
bad game performance
30 fps
"you think you do but you don't" as in bad FoV, mouse configs and similar things that aren't allowed to be changed for whatever reason.
I'll admit 1 was a bit slower, but it's actually a really fun game past the tutorial I would say.
2 fixed a lot of the issues 1 had (Especially the awkward camera).
It's just the tutorials that are awful. My friend even once said he would pay for a PS2 memory card with a save file of Kingdom Hearts 2 that is just past the tutorial.
"El Psy Kongroo!" Hearthstone Moderator
Care to elaborate on that? I'm not sure I understand what you mean by F2P elements if WoW is a contender for you.
The stuff you can pay for besides the monthly fee is purely cosmetic, so I don't really get how you can put that into the same pot as true F2P games, which are usually defined by paying money to even experience the real game.
I am okay if tutorials are a bit long, so long as they are engaging in terms of story, but all that anime bullshit in KH just made me groan... and I fucking like anime!
AC 2 has a semi long one, but it was fine IMO because I liked Ezio, Uncle Mario, the family, etc etc. They really did keep things engaging. brotherhood then made it just as engaging by making the start very action pack and the subsequent teaching of mechanics very simple and quick.
A bad story, poor soundtrack, control scheme that's convoluted/redundant or some really bad PR crap that falls flat (like with Rift... we're not in Azeroth anymore, rofl). Depends on the genre though, some things hold more weight in say an FPS than would in an RPG.
"Believing something is not an accomplishment. The stronger your beliefs are, the less open you are to growth and wisdom, because “strength of belief” is only the intensity with which you resist questioning yourself. Listen to any “die-hard” conservative or liberal talk about their deepest beliefs and you are listening to somebody who will never hear what you say on any matter that matters to them — unless you believe the same. Wherever there is a belief, there is a closed door."
I have a quite hard stance on that there should be no other payments possible for sub games outside the game and the sub cost. The same goes for simply the game cost in b2p titles.
This is a minor bugbear for me in wow and the largest reason i won't ever touch overwatch.
Obviously my opinion is subjective but it's what i think and feel.
I just found something else - I won't play anything that doesn't have a campaign/story mode. Or better: anything that can't be 'completed' or at least be 'progressed' in.
There have been many games which I liked for the gameplay, but didn't see any reason to continue playing after trying them for a few minutes - Civilization, Counter Strike (or most online shooters to be honest), League of Legends and roguelikes come to mind.
I also stop playing games the second I beat them.
I'm not sure if I'm in the minority here, but I don't just play games for the sake of playing games and having fun. I like to experience and complete as many different ones as possible, and thus I won't stay for a second longer if I feel like I've seen all there is to see.
I don't feel accomplishment in getting better at a game, so I don't play online games that are basically the same every match. I tried Overwatch and felt like I was done with the game after trying each character a few times and seeing every map.
It's dumb, but having nothing to play through, so I can say that I've beaten the game (or at least completed its content, which would be raids for WoW for example), instantly puts me off, because I fail to find motivation to continue playing.
Playing plenty of genres across multiple platforms, bad controls is the primary game killer for me.
Also, pointless objectives to "promote" exploration. Some of the later assassins creed games and Far Cry are notorious for this. Sprinkle some icons all over the map, reach the icons to collect w/e the icons represent, "Congrats you collected all 57 of X!".
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
Shooters where you have to constantly duck and shoot from cover, pisses me off