The problem is, the "arms race" of mobility is basically Melee vs Mages/Hunters. If we break it down, it's quite simple:
- Melee need to be in melee range to do any damage.
- Ranged can deal damage anywhere sub-40y (more in some cases).
- Melee damage is (supposedly; hello 1m+ Glacial Spikes) higher to make up for the lower up-time.
- Ranged obviously want, and have tools, to get away from melee
- ... Not all ranged got those tools, some got too many. RIP Spriests/Locks.
OTOH, people on this forum also seem to forget it's balanced more so around 3v3 and do not seem to account for their team-mates when they go "Warriors have 50x Charges (
) and I can't get them off me!" - Because that's where the other 2 friends come in. That, and roots. They are basically another full CC on a melee that do nothing (outside of positioning) to ranged.