They have literally never given a crap about that, and Illidan being in his posetion isn't even a spoiler at all, its a blantant plot point, especially if you play DH.
The only reason they were considering it is to cater to the ''Top'' raiders since they're the ones who will see it first anyway, but its probably just not worth the hassle and they decided to test it in a dynamic enviroment.
so what, every boss has the same mechanics, its just the move the boss does that changes name.
always just a slight variation to the exact same mechanics and the donkey wow community get excited.
move here,
run over there and drop debuff outside of raid.
swap to adds,
run close/away from each other.
Because you probably did the fight 3 months late like most people.... Try pulling that boss in the first 2-3 weeks that fight was one of the most bug ridden joke fests of all time.
Stun adds randomly casting while doing the garret right
Eggs randomly not becoming unimmune
Cutters going rogue
little dragons evade bugging randomly and becoming unkillable
Not to mention the whole DK dark simulacrum 1 shotting the boss thing
Sinestra is why fights like guldan with alot of moving parts need to be tested....
Garrosh was also a huge bugfest on PTR too with iron stars p1 randomly not doing damage to players or adds.
Lei Shen half the fight was broken on the PTR...
Fights with alot of moving parts that go untested are a bad thing for the game.
Last edited by Moshots; 2016-12-10 at 04:16 AM.
if they would test mythic endbosses on ptr, the race competiton would be over forever.
Necessary evil. It's better than the last boss being a buggy joke. Try to avoid spoilers if you can and do normal with your guild as fast as you can.
Hi Sephurik
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Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
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The thrend has been, in the last 2 xpacs, that the last boss of a tier has an extra phase on mythic difficulty that no one sees on PTR or in the Dungeon Journal but everyone knows about because ppl datamine the skills. I think this is a rather retarded design for some reasons: it makes fight last forver wich is never fun, Emperor Mar'grok on Highmaul is the champion on this department, that fight would go on long enought for you to lust 3 times as it was basicaly 2 different bosses in 1 fight (Mar'gok and Cho'gal); it essentialy removes some very fun parts of these bosses from the normal/heroic comunity (they could just do easier versions of the extra phase on every difficulty); it makes ppl go to the internet to read on what skills the boss has on the "hiden" extra phase and what do they do, completly defeating the purpose of having an in game Dungeon Journal (don't you find extremely freaking anoying that Nightbane's loot table isn't on the Dungeon Journal for instance ? Everytime you want to see what traits are there in the relics he drops you need to minimize your game and open wowhead, why in the world didn't they just include the stupid thing in game, its the same here, you want to see how much damage X skill do to plan your strat acordingly, you got it, you need ot minimize and go to wowhead); lastly the extra phase is prone to bugs since its never PTR tested .
Last edited by DakonBlackblade; 2016-12-11 at 05:31 AM.