And what exactly are you gonna do with a roster of 4 tanks 7 healers bazillion melee and barely enough ranged? That's about what happens if you merge 2 sub-20 man rosters.
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Because trying to sustain a hc-only raiding guild is hard when you constantly have to fight attitudes like "why am I even here I killed this boss with a pug and it was so easy". Pugging killed normal and hc raiding guilds. Except the true friend and family ones that stick together because of social bonds and raiding is only side activity for them, it's not a "raiding guild" but more of a "friends guild".
I look for guilds on my server that raid the same nights and close to our times to talk about a merge, didn't work out well. We're also a low raiding pop realm, it would be nice to see another round of connections being made.
Or since we can see and interact with anyone no matter the server, maybe it's time that all realms are connected by timezone or something.
Do you think there will be as many guilds completing NH mythic as there are guilds completing EN mythic, i dont really think so, and this will destroy many guilds and bring back a recruitment boom to the actual good guilds.
The problem I see is two fold and I think it happens regardless of server size, although small servers will be affected by this more then large ones.
1. There are too many guilds which limits the amount of available players
2. Officers in those guilds, or anyone of privilege for that matter, don't want to lose that so they either won't leave or won't merge unless they have to.
No one said anything about requiring being social, but you should have to join a guild to do the content in the game. The whole concept, of EVERY MMORPG that has ever released, has been clearing content with OTHER PEOPLE IN A GUILD OR CLAN. This is exactly what I'm talking about, you're incapable of listening and reading properly because english isn't your first language. WoW is dying, and it'll die sooner without them reinforcing guild and server identity. You are a problem, you're not playing an MMORPG correctly, the fact that people can play an MMORPG singleplayer "very successfully" is a major flaw and a huge problem.
Im "incapable to listen and read" only because I dont agree with you.
You are decribing a game which died long time ago in shape you like and will never come back, its only you cant get over it.
Also, you are not doing guilds a favor by calling everyone who disagree with you like scrubs, mentally challenged etc.
Who will join guild if their main spokesman has such attitude to players who dont think like him?
I maybe could of change my mind about guilds, but now Im totally sure in my stance on the subject.
End of discussion for me.
Anecdotes being what they are: We run a very social but active guild (something going on almost every night, raid 2x per week), and aren't even close to having enough folks that are interested in raiding to fill a 20 man roster.
I'm personally ok with that, and most of the guildies are as well, but the low number of people out there who want to progress on any level does seem fairly low.
I think dungeons have taken a significant bite out mythic raiding. The gear is almost equally alluring, nevermind the increased chances to get said gear via no lockouts and lower number of required participants.
You need to understand that this is just your interpretation of what an MMO is. I think you would be surprised at the large amount of the community that never steps foot in a heroic or mythic dungeon (let alone a raid). Some people play this game just for the lore/story or leveling a character. Once they hit max level they may do dailies or professions or just turn around and level a different character of their choosing. Not every players mindset is "hit max level, find group, get upgrades".
Since this expansion requires dungeon content to further progress your Artifact weapon i'm sure some of these players will end up doing some dungeon content (possibly more than they really wanted to). But to say every MMORPG is made with end game guild content is mind is just ignorance. That is what YOU perceive MMO's to be because that is the content that you are most interested in.
Have you ever played R.O.S.E Online, or Silkroad Online or most Eastern created MMO's where 80% of the game is just grinding XP through killing mobs by yourself? Are those any less of an MMO than WoW? Some of those games have little to no End Game Group content. According to you they are not MMO's (are atleast they don't have the "concept" of an MMO).
Your argument is flawed because you're using your personal interests in an MMO as the main (and quite possibly only) reason to play the game. People play MMO's for a lot of different reasons. Not all focused around end game group content, and a game is no less of an MMO if end game group content is not its main element.
Its a huge problem for those middling level mythic guilds. If you're 4/7M-7/7M and raid an average amount of hours (8-12) then, to be frank, there isn't really anything special about your guild unless you raid odd hours (morning/afternoon/super late). You pretty much have to settle on taking friends of friends or take a chance on people with lesser numbers/gear/progression than what you're accustomed to, or actively and heavily recruit people (targeted recruiting/not expecting trade chat/forum posts to do all the work for you). There are around 1700 guilds that are 7/7M that haven't killed Odyn, and 5500 4/7M guilds. There aren't enough prospective raiders/raiders looking to move up for each of those guilds in that category to get a consistent stream of apps.
We were in the 7/7M 3/3H limbo until last week. We killed it and almost instantly got 2 high quality apps which we approved. (Though we do raid only 2 days a week for 7 hours total which appeals to many people)
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Yes lol. Dead games that probably never reached 1-10% of WoW's subscribers during their peaks are lesser games and should not be models for other games.
Oh really it "died long ago"? Yet it was the only points in the history of the game where subs just kept going up and up. Ever since subs have just been going down and down. They spike at the start of expansions, then DROP. Trust me, no one wants someone who's going to be as flaky as you sound. You'll be kicked the second you say "nah don't feel like it tonight". So again what's really killing the game? People like you who don't want to suck it up and be a part of a community or guild. People who feel entitled after years of Blizzard holding their hand and giving them free loot and free boss kills. People who don't want to wake up and realize that if the game keeps going in this "way too available content" direction the game is going to die much sooner.
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You didn't read what I said, those are also mmo's yes, but this isn't just an MMO, its an MMORPG which is what I said and explained. Please know the difference before you go on a rant about something I'm not even talking about. As for people playing for different reasons then it wouldn't effect them. If they don't raid, if they don't do mythic+ how would my argument possibly effect them? I don't give a fuck if -insert name here- enjoys farming herbs all day long or if someone else just plays the AH all day long. You obviously didn't bother to go back and read any of my posts in this topic. The whole thing the person arguing with me about is how he doesn't want to join a guild because he doesn't feel the need to because he can already do content that he shouldn't be able to just pugging it with multiple randoms across different servers.
Last edited by Zyky; 2016-12-12 at 11:46 PM.
Ok.
That may explain why you say that, but it doesn't do anything to explain why we would think you're correct.When raiding used to be 1 or 2 difficulties, people had to "git gud" at the game, learn their class, learn their rotation, and probably find a guild. There wasn't a babysitting mode and there wasn't a beer league mode. That's what dungeons used to be for. With all the modes available now, you no longer need to excel at your class to see content. You can run LFR, maybe find some normal mode pugs, and that's where your content ends. There's not a lot of incentives to go any further than that for a lot of people. What I'm basically trying to say is that I think the overall skill of players has declined since the addition of all these different modes to cater to every play style. I think, at most, raiding should be 2 difficulties. Normal mode, which would be slightly harder than LFR, and Heroic, which would be around where it's tuned at now, with maybe a "hardcore" end boss thrown in at the end for all the no-life world first chasers to fight over.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
This problem has always existed and will always exist.
The key issue is the "stickiness" of the guild community combined with the cyclic nature of subscriptions. If ten Mythic raiding guilds start an expansion with 25 players each, and each loses 5 players who decide they've seen enough of the new expansion, you basically have zero viable raiding guilds - whereas if two of them disbanded, the other eight could get back up to 25. This is obviously a contrived example, but the point remains - guilds fighting for their own survival remove a lot of fluidity from the raiding population. Clearly, it's totally understandable and I don't have a solution - and yet, if you reach the point where your guild is cancelling raids because of too few signups, do consider that letting the poor thing die and letting its members find happy new homes might be the best solution for literally everyone ;-)
Yes, I think you're totally wrong. Players don't, as a rule, "git gud". They rise to their generally low skill caps and quit if the game becomes too much harder.
I don't think there's been a single point in the history of the game -- not even the first tier of Wrath -- where making it harder was or would have been the right thing to do. If anything, the devs have squandered most of the subs the game has ever had by trying to cater to people like you.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Cater to people like me? Maybe you haven't been following the thread but I am, by no means, a hard-core mythic raider, nor am I asking to turn all raids into mythic raids. All I'm saying is that we don't need four modes of difficulty and if people can't clear normal mode then maybe they should stick to other activities in the game? Also, this is getting off topic. The title of the thread was about there being too many guilds and not enough people to fill them all, and these guilds aren't willing to budge when it comes to recruitment.
"Literally everyone" means probably "all ranged, a couple of healers and maybe 1 really skilled melee", everyone else will just get declined from the remaining guilds because "no spots" "don't need your class" "no point bringing another, we already have (your spec)" etc. Finding a "happy new home" is often a path paved with thorns and that's why people often stick to their guilds if those guilds aren't completely horrible.
Well, unless you're a ranged dps. Many of them have no qualms to guild hop because they're always in demand and will always find "a happy new home".
Also another problem is something I saw recently on trade chat, probably an outcome of guild disbanding, a group of 6-7 players looking for a new home, probably group of friends, they probably have close to zero chance finding a guild that will take a package deal of 6-7 people at once. No one wants to take a risk, no one wants to deal with cliques or restructure their team to fit such a big addition. So yeah, a group of people who can't sustain their own guild will have to split, and you'd say ok, but they still can play m+ and so on together? Well not really if they get into guilds with different raid times and hours they might have less chances to play with each other because everyone will be busy or free in different time windows.