They can't let us target legendaries or it won't be an effective Skinner's Box.
Only other solution is to even them up a bit. Feels awful but I was starting to get bored anyway.
They can't let us target legendaries or it won't be an effective Skinner's Box.
Only other solution is to even them up a bit. Feels awful but I was starting to get bored anyway.
Why would they nerf the Ring, not a BIS and not even the 2nd best in any spec, by 40%, but leave the Assassination boots unchanged?
Or nerf the already BIS Sin bracers by just 33%?
damnnnnnn i'm so happy now to have my sub cloack and bracers
I wonder if you missed the part where Outlaw got a flat 7% buff to all their damage this patch? That should more than make up for the legendary nerfs, and make people who are unlucky enough to not have them not as bad off.
And Sub got a blanket 12% buff.
Why don't you guys go download the PTR and test for yourselves, if you have these legendaries, see how your DPS compairs to live, it might be higher for all you know, if you don't have them, grats you just got buffed.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
i feel so good that i looted duskwalkers
theyr pretty decent now ( 3rd best legendary ) when this PTR come life theyr BiS!
Im realy disapointed that they reverted the buff for cinidaria, for assa its only a 2,4% increase.
But the nerfed Insignia wont do more then 3,5%.
Assa wrist are still very good , especially after the hard insignia nerf.
Lets hope they buff outlaw atleast a little bit to compensate the hard insignia nerf.
Last edited by mmoc96ce41db5d; 2016-12-15 at 08:17 AM.
Can't believe they skipped my assass and outlaw boots. Was expecting a respective nerf/buff
Basically this. Legendaries are a cool concepts if they don't impact on dps. Utility ones may be an option and are an increase due to raw stats, but way minor than the insane energy regen on Sub boots for example.
Your class should be performing based on the toolkit provided and your skill in using it. Not onto a lucky hit that gives you insane damage increases.
Also as stated above, ALL classes and ALL legendaries are impacted. So please stop useless QQ about "Blizz killing mah class". Adapt and get over it, it's literally always been like this.
Non ti fidar di me se il cuor ti manca.
I'm most saddened by the fact that they fucked the stats on prydaz. The raw mastery of it made it a useful slot at least
The legendary system was badly designed from the beginning, because they were forced to balance around them. But if legendaries didnt provide any output, why would you really need them? The average player in an average guild wants to be top dps/heals, and he won't use feint to waste energy, unless called out. Then bis legendary would become the ones that provide more raw stats stats, like head/chest/pants. Rings/necks - no main stat. Back/bracers - low main stat.
People are farming m+ and doing the dailies mostly for the chance to get that bis legendary. If legendaries were utility only, I dont believe people would care that much anymore.
In my opinion, even with all the forum drama, people would still farm for that bis legendary, and the system shouldn't be changed. In the end what matters for them is the number of subscribers, and not giving a purpose to be in the game is worse than RNG.
The real question is: What sort of ganja were they smoking when they decided to nerf Prydaz!?
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Or, buff/nerf.
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Problem isnt DPS/HPS legendaries. The Utility Legendaries are the problem. Nobody likes them nobody will ever like them.
I cant believe how delusional Blizzard tries to force us to like them. In reality even in theory this is just beyond stupid. Nobody will switch his entire Gear for secondary stats just to make an utility legendary fit in it if there isnt a DPS/HPS benefit.
We played 12years adapting to any circumstance maximizing our dps/hps with skill, we never needed utility items to bring the performance our raid needed and they cant and wont ever change that. You cant just make an Encounter so hard that you cant beat it without utility legendaries this would kill the whole game.
They say the problem is we dont like the utility legendaries because the raw dps/hps legendaries are just good for any situation, well thats half true. The real truth is the Utility Legendaries suck in every situation because everything they bring to the table can be done by skill. If they would completly delete all DPS/HPS legendaries we would just choose the Legendaries with the highest stat boost not the ones with the best Utility.
The real mistake was to create such utility legendaries. They are crap and always will be.
Last edited by mmoc4e5aba46b8; 2016-12-15 at 12:26 PM.
Yep, and they are implementing a horrible solution. Nerfs to the strongest ARE warranted. But they've swung the nerfbat way way too hard.
The best solution is to have a token system. They keep saying that's horrible because people will only choose the best items (well no shit). But a multiple token system would limit choice enough to mitigate the "illusion of choice" that they are afraid of. A token for head/chest/legs, one for neck/rings, one for belt/bracers/cloak, one for gloves/boots, one for trinkets, etc. They could also make them spec neutral - you get legendary boots and they change effects when you change spec.
Instead of implementing a better system (more time consuming) they have gone for the fast and easy nerf.
So now legendary items that you would be happy to get are just another item. Not very exciting to get, a small 2% dmg increase, big deal.
Legendary's were supposed to be one of the cooler things about legion, instead they are the most frustrating, and now, with these nerfs, unexciting and unsatisfying things about the expansion.
Oh, and all the nerfs do is shuffle around BiS legendaries for most, forgot to mention that - another frustrating side effect of their "tuning"
Last edited by nmr; 2016-12-15 at 02:08 PM.
Wrists are still the king even at a -10%, I do not see the issue for anyone who has them already.