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Also known as Kalrell ingame and @Kalrell on Twitters.
So... stats nerf, legendary nerf, might removal and no compensation!
This patch is sounding like an absolute nightmare.
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Also known as Kalrell ingame and @Kalrell on Twitters.
No need for panic guys, compensation buffs are now in form of auras (like Fire Mages got with the last build). And ours is listed now on wowhead at least: 12% increased damage.
We would be where we're now, maybe 1-2% better/worse depending on how much damage you deal compared to your other DDs. So that's definitely good news (and theoretically a buff, as we'll gain one GBoW and buffed GBoK each).
Edit: speaking of GBoK: it's buffed by 50% (1.8*SP to 2.7*SP), for my Ret it would be 8k hps if fully consumed. In terms of potential hps it would be slightly better than Prydaz (10k hps on my latest M Ursoc kill). Speaking of which, Prydaz looks better statwise to, trading 800 Mastery for 1.4k Haste and 100 Crit).
As for the legendary changes:
Cloak and shoulders nerf seems fiar to me, both would propably be roughly a 4-5% increase post nerf. The nerf to the ring is imho a tad too much, but still in range of the other two.
The belt on the other hand should be nerfed further, looking at logs, we're dealing 35-45% of our damage during crusade. With 20% more damage during it, the belt in conjunction with crusade would be as strong as the cloak is right now.
And since I'm a little bit salty: I hoped to see a change to justice gaze, imho it's one of the worst designed legendaries (as it is situational and not really good in it's niche).
Last edited by mmoc5e1f49b14b; 2016-12-15 at 03:37 AM.
I assume the "Retribution Paladin" passive is buffing damage numbers as implied by the mouse-over tooltip, and not just the Flash of Light mentioned in the MMO-C post.
WoWhead lists it as a flat +12% buff to healing and damage.
my arms warrior Active
I don't have the legendary cape and still do quite well (typically 99% for the content that I do) and might is never worth more than 8% of my damage so this is a decent trade to me. I could see if I had the cape where one could be upset, but it was broken. It needed to be fixed. The ring nerf I question a little bit, because it doesn't feel very powerful by itself IMO, sure with the cape it synergizes well. I don't have a better solution though. Maybe 3s instead of 4?
Ring nerf is ouch indeed.
Its 8 HoPo over full Crusade duration.
So glad I have both the cloak and the belt, as well as the ring, cause the ring is going to be a piece of shit with this change.
So if they are removing GBoM then we can't use Swarming Plaguehive anymore since it mainly procs from GBoM?
PTR changelog, yay.
So, blessing of might have been removed, and we got a 12% flat damage increase. Okay. I went and checked my might damage from this and last weeks farm kills, and might is consistently between 8 and 10% of my damage (it's 10% of my damage on Xavius, where I might a SP doing a truckload of damage, so quite an unusual case).
I'll take might as 9% damage, as an overall value.
The buff does compensate for it, and we have a rough 3% on top of it. I'm okay with it, removing blessing is nice, counting on others to do well was a bit annoying. It does however mean that Swarming Plaguehive and Aran's Relaxing Ruby are no longer viable options for us, as it was the only thing proccing them (aside from WoA).
Went on the PTR to try and test stuff around, but you can't copy characters atm, and my PTR char only has 4pT19, so it's pretty hard to compare vs a live log.
Anyway, cape is getting shafted harder than I was expecting, I was banking on a 5% nerf rather than 10%. But then again, all good legendaries are getting pretty heavily hit, so on the overall balance, we should still be okay, hopefully. The ring got pretty trashed too, and looks kinda shitty now, tbh.
Thoughts on PTR :
- Leg belt is still broken with Crusade, everyone go cry on US forums or something.
- 4P is nice, a buff to know when your next generator is going to generate double would be nicer, wasting HP is a bit annoying
- The Guldan trinket is absurdly powerful, and was doing around 5M damage per use (with 15stacks of crusade). Will probably be nerfed.
- The trinket reducing Crusade CD was putting my Crusade at roughly 1:30 to 1:40m cooldown, which is definitely good, but makes having another on-use trinket pretty pointless. Very strong on long fights, not so much for 3min kills.
- The new leg shoulders feel pretty clunky, and having to use WoA mid Crusade is weird.
All thing considered, I think we're still at a loss and that the cape nerf is a bit too much. Either bring it back up a bit, or increase the overall %damage increase, idk. It's not completely panic mode, but we're a bit lower than live, sadly. We still have some iterations to go for some more buffs, at least.
Is the trinketlist still up to date?