Originally Posted by
Freedom
I quit playing back in late October due to multiple reasons, but for me, the biggest one was that WoW no longer felt like a world, or that I was being transported to another world. It felt like a video game, instead of something that truly immersed me.
Let me explain. In the past, when you had repetitive content, there was some narrative structure to it, even if it was still grating overall for certain factions. Looking at you, Golden Lotus. Now, aside from Suramar, WoW's most basic level of repetitive content, world quests, have NO narrative structure. "Kill the harpies." "Click the squirrels." "Go collect bear livers." "VIKINGS GRARRR GO KILL MURLOCS. No I won't explain why this village is important other than dropping a name." Randomly assigned every day. On the whole, nothing truly connected to the faction, the way say the Klaxxi were and felt in MoP. It's like in their desperation to fill out the WQ ranks in 4 of 5 zones, they forgot to make me care about them, or the factions post leveling storyline plot, which is especially puzzling since they showed they could do a decent to good job with Suramar's repetitive content. So instead we get owl clicking and harpy killing, when there's literally a portal to the Emerald Nightmare in the same zone.
The next issue is, repetition of the same content that's not been seen at this level before in WoW. It feels more like Diablo. Besides WQs, the main culprit: Mythic+. If you were casual, and likely to never step foot in Mythic 20 mans, you could kind of ignore the four raid difficulties problem in WoD, but the over saturation of this repetitive difficulty design was no longer escapable with the advent of Mythic +. At least with raids, it's once a week for each difficulty, period. But Mythic+ need never end! And that's the problem: endless "gameplay", that both makes it abundantly clear you are playing a game instead of being in another world, and doesn't have an "end point" like old grinds for rep, badges, Valor or Justice Points did. No incoming "Yes, finally, I bought x from the vendor." It's just praying for RNG to bless you.
When I played the dungeon on the first three difficulties, I could at least still feel like I was in that dungeon's little sub world. Maybe each time before Mythic I was accessing a "fake" version before accessing the "real" version on Mythic. But I found my immersion broken down increasingly by the prominently visible timer, the key in my bags, the game bold facedly telling me, "This is what has changed numbers wise. You are now on X difficulty." UD Strat runs, ZA and other timed content of the past gave you a reason for the timer, even if it was usually "They're going to execute prisoners!" The accompanying debuff on you in Strat and Shattered Halls was a nice way to do it but still remain immersive. And challenge mode was for cosmetics only. Now, it may as well be a sticky note on your computer screen that says, "Remember you're playing a game." It's no longer flipping a switch behind the scenes for hard to very hard, it's outright telling us we're flipping a switch in the game physically. It doesn't blend in to the world the way Ulduar difficulty switching did.
Even without the immersion issue above, repetition brings its own immersion issues. I burnt out very rapidly, clearing the same exact place on normal, then a bunch on heroic, then more on Mythic, only for WoW to go, "Haha, guess what, bitch, you're going to be doing these same dungeons on Mythic+ even after clearing the latest raid on Heroic!" And the worst part is, it's mainly because of the new super RNG loot system and legendaries. And I found it increasingly difficult to feel immersed going from one difficulty that was practically soloable by the tank in good gear (Heroic) to suddenly the same enemies having gotten a contrived power boost from a keystone.
The launch raid Emerald Nightmare was alright, and not as susceptible to the repetition factor because of the weekly lockout. But it's not "enough" to just raid anymore. And RNG was a bitch just within the time I played - Titanforged and Legendaries have no indicator status on how close you may or may not be to one. For fuck's sake, there's a reason why workplaces let you see your pay stub or account - it's so you can feel progress! I'd quit my job if they started saying, "Now, we might pay you 10 times normal next pay period, or not at all. Decided by random chance. Just... keep working for us for another year, and I am sure it will all balance out."
Basically, if it feels like I am playing a video game while playing, and a very capricious one at that, instead of interacting with another world alongside other adventurers, then WoW has failed to live up to its original draw: WORLD of Warcraft. I am not sure if Legion was the first time this was broken, having missed most of Warlords, but it sure felt broken to me.