-Has ridiculously imbalanced classes/specs, and by far worse than now to the point that hybrids couldn't DPS, plate wearers were only useful as tanks, and DPS classes only had one viable spec.
Yeah i for one think it was a great change to make all specs viable.
-There was 3 less classes (DH, DK, monk) with the first 2 being widely popular.
The amount of classes hardly determines wether it was a good game or not.
-Horde didn't have paladins, alliance didn't have shamans.
This is a bad thing?
-Only 8 races, and let's face it, without blood elves, we'd lose half the current horde population.
what do you mean that you whould lose half the population? Are you planning on forcing all current players of legion to play vanilla wow?
-Terrible graphics and character models compared to now, with horrible facial animations.
The amount of polygons used rarely matters to me at least. And wow havent developed much when it comes to completly new graphic features. No waves in the ocean, no treees swaying in the wind. No blood or any other wounding effects. No storms or other cooler weather effects, only static rain. No clouds moving in the sky. Not much new wildlife to enhance the experience such as singing birds or treeclimbing monkeys. Not much added when it comes to bodylanguage or muscle movement. very little destructable objects. Your clothes doesnt get dirty/wet/bloody ever.. nor do any plate ingame reflect sunlight and the shadows cast by the sun for that matter doesnt seem to move nor is our nights particularly dark.
-Ridiculously long and grindy dungeons/raids with next to no mechanics and way too much trash.
You do realize a good portion of players prefer "long and grindy" over fast and smooth. Think of it this way, if wow legion is a highway to get to your destination, vanilla wow is a hike in the wood. But wich one of them is really most entertaining? I for one whould pick the hike. Its about the journey, not the destination.
-The only reputations were very time-consuming and boring mob grinds, or item turn-ins with items from mob-grinding.
Again, the more effort you put into something, the more rewarding it will feel. Did you feel happy and awesome when you got your artifact in Legion? I sure as hell didnt.
-No flying, which apparently is a ridiculously massive problem for many players.
Again No-flyign is something many players prefer since once you get flying, the world becomes very small all of a sudden.
-On that note, no mounts until level 40, like ffs, fuck leveling with that, I don't know how i did it as a warlock...
Another thing contributing to the world feeling more massive and overwhelming.
-Clunky, long, and unintuitive quests that sent you across the globe (again without mounts, hello shaman class quests) and forced you to often use Thotbot to figure out what to do.
Oh an adventure taking me across the entire world to destinations unkown, fuck that wheres my ferarri?
-No quest voice over besides the very most important characters, no cutscenes (which are amazing), and no interesting quests, literally only killing, gathering, and escourts.
I agree that some elements of questing has become better, but i feel like in the recent 4 expansion it has been ruined by the overwelmingly high pace leaving you with barely any recolection of any induvidual Q. As for voiceover, i love it and wish we had more of it in vanilla wow. But what made vanilla wow Questing so great was that everything had time to leave an impression on you since you didnt just zerg everything down in a second.
-No max level content besides raiding/dungeons, and PvP. (Wait isn't the problem
now that there isn't enough to do? Weird...)
I find that the endgame havent changed much trhou the expansions, raiding is and remains the dominant endgame content
-Having to walk all the way to altarac/hillsbrad to queue for AV, or arathi for AB, etc.
Locations are important, it lends authicenty to the whole battleground. Its no longer some random place to fight.
-PvP incredibly unbalanced, enh shamans one shotting people with windfury procs, warlocks being ridiculous, etc.
No offence but this is in most cases a noob argument since depending on who you listen to every class was op... warlocks was op, mages was op, shamans was op, warriors was op, rogues was op...
-Waiting around in the main cities for an hour trying to get a group for the specific dungeon you want.
Are you saying that lfr/lfd is something that makes legion better than vanilla?
-Without a good guild, you could just forget about doing raids and thus not having any reason to do dungeons.
So you prefer lfr over organized raiding in a guild? I can probobly speak for everyone who enjoys vanilla wow that we are of the exact opposite opinion :P