It was pretty obvious they overtuned it so people wouldn't whine about having no content to do before Nighthold.
The only nerf Helya needed was reducing taints from 5 to 4. The fight essentially required 3 Shadow Priests, if you didn't have them, you had to 5 heal, making the DPS check so incredibly tight.
But 1 less taint, less damage from taint dispels, less health on boss, the fight is now 3 healed by guilds that have 3 Shadow Priests and boss dies like 2 minutes quicker.
I'm glad it was nerfed.
The nerf is really hard at helya mythic. My sympathy to all guilds which have invested a lot of work to miss the prenerfed kill. Each guild which has her on p3 prenerf will oneshot her after the patch.
Last edited by Berengil; 2016-12-20 at 06:07 AM.
" The guilt of an unnecessary war is terrible." --- President John Adams
" America goes not abroad, in search of monsters to destroy." --- President John Quincy Adams
" Our Federal Union! It must be preserved!" --- President Andrew Jackson
" The guilt of an unnecessary war is terrible." --- President John Adams
" America goes not abroad, in search of monsters to destroy." --- President John Quincy Adams
" Our Federal Union! It must be preserved!" --- President Andrew Jackson
So basically remove off what has driven the game since Day 1? You don't have to do mythic or rated pvp. It's not meant for you obviously. Hell I don't even know do it anymore yet I think it's one of the most important things in the game. And the game won't be just fine if they did that FYI. Who do you think keeps subbed all year long? It aint casuals like me who come and go as we please. It's those so called "hardcore". They never cancel. Most people who don't raid or do serious pvp do cancel and quite often. Blizzard has said this before. When you feel like you have no connection you don't log in. And doing challenging stuff with guildies and friends creates said connections.
Seriously your comment is so off base it's crazy.
there are more dumb ppl than smart ppl .... so should we favor them?
'if every single hardcore player quit, so what " you will have a semi minecraft game filled with retards
isn't it better to MAKE those ppl to actually use their brain and get gewd, even those so called casuals will step up their game or atleast gonna try , if the requirements of doing rewarding stuff is *LOW* so many will stick to that * LOW*and never are going to step up their game.... they're getting shiny loot even with wrong rotation,wrong position,etc... so why should they even bother to adept? instead of lowering the game quality and make it dull isn't it better to add depth and make it challenging? ppl who are beyond retardness will drawn. other will survive
God, you are so wrong... . 50 guilds is like 0.001% of the player base, and 0.00001% of the actual raiders. So, you cant say,,ppl can clearly do it,,. The level of commitment for mythic raiding is sky high. You do know that there are players out there capable of doing hard content, without ,eat, sleep, raid,, routine. Why should they be denied this, just because the content is so overtuned?
Blizzard understands that they cant do content for 0.00001% of the paying players. Even mythic should be more accesible for non or semi hardcore guilds.
Hope my thoughts make sense.
Noobs and casuals have LFR and Normal mode, there is literally a person without arms that can clear this level of content.
If you're not pushing heroic mode its because you just dont care about higher difficulty or dont have the time.
Stop asking for shit that you dont need.
Casuals have the base barebones game just like every other game in history.
Hardcore players want to do something that takes skill, stop encroaching you shitstain.
how are you seriously having a problem with the nerfs. This is the best way theyve done it yet.
The difference of time investment / skill requiremnts of a 3-4 day mythic guild (a healthy normal playstyle) vs a 7 day hardcore progress guild is huge, so huge that if you design a challenging encounter for them - it becomes practically unkillable for anyone else.
Now blizzard has 3 options
1) Bring out mythic for 50-150 guilds that can down mythic hellya (thats 700-800 people of 5 million seeing that content. Which is not going to happen, its a waste of recources ), while heroic isnt challenging enough for most guilds.
2) Make mythic baseline much easier, and you will have 500 guilds killing her on the first day. This kills the entire race.
3) Or a mix of the two, Make it incredibly hard - but plan nerfs a few months in.
Seems reasonable no?