Originally Posted by
Tanthoris
Those melee classes that do damage that isn't just melee are thematically using their spells to deal the damage.
Right, so a ret paladin uses holy magic to defeat their foes
A DK uses frost and shadow damage to defeat their foes
Rogues use(d) poisons to slow/damage/weaken their enemies
Enhance shamans use magic to imbue their weapons to smash and blast their foes
DHs use fel magic to empower their strikes to obliterate their enemies
That is how those classes have been since they first came out, it's nothing new.
In Vanilla Enhance shamans did more magic damage than physical outside of windfury procs.
Same goes for lol ret back then their seals did a bulk of their damage as did judgement, auto attack was their only physical damage.
Rogues always had poisons until Legion where it became an Assassination only thing so they were always dealing nature damage, and bleeds.
Dks have always had an odd mishmash of damage combinations since they had two diseases and whatever spell type that their spec was, until Legion
Warriors, ferals, and rogues are the only melee classes that did mainly physical damage since forever because their themes weren't based around using spells to hurt enemies or enhance themselves/allies.
Note: I left SV hunter out because well, until WotLK that spec was a horrible combination of melee and ranged spells and now in Legion it's fine thematically what damage it does, some fire from traps n such but mostly bleeds and physical damage.