Originally Posted by
Aurellio
Yeah, so with 65% Crit on Mutilate you will come off with a chance of,
45,5% to crit with your mainhand -> 3 CPs.
42,25% to crit with both -> 4 CP.
12,25% not to crit at all -> 2 CP.
So you do one mutilate, you get 3 CPs, you dont wanna finish with 3 CPs which is understandable, so you do another Mutilate which might give 4CPs if both hands crit, which is not unlikely with 42,25%. So theoretically you waste 1 CP. The chance that you get just two CPs with one mut is pretty low as you can see. Thats why i wouldnt argue that getting more crit is theoretically not losing any worth but its definitely losing its efficiency. Thats why 44% of crit is not a mystical number, its just a number that makes playing EP builds pretty efficient and flawless , also in consideration of cp management. So again, why would i want to stack more than 44% of crit, if i have pretty good stats and a flawless gameplay and i could improve other stats, that directly buff my dps outcome?
Besides, if you for example have the Insignia, you would rather want to play double mut into finisher, since your muts benefit from your ring. It makes it nearly impossible to play with double mut into finisher efficiently if you have so much crit cause you will always waste CPs. If you look up top-parsing rogues, i doubt you really will find rogues with 50% of crit.