Originally Posted by
KaPe
4-5/7M you say. I'm looking at Dragons and I see a grand total of one instant kill mechanic, which is absolutely trivial as long as 5 people do their job. Outside of that, there's no dps check at all. There aren't many mechanics which force movement and none of them affect the entire raid at once. There is no soft enrage. Raid damage ramps up and then drops down, instead of bombarding you with AOE every 8-10 seconds. There's dispeling, so I guess this counts as a huge difficulty increase by your logic.
Maybe you meant Cenarius. In there, everyone avoids the dangerous part of the fight with double sisters, which is exactly what you do on Odyn. After all, if you do enough damage you can skip Shatt... Smit... erm... wait, no, you don't skip anything. Maybe you'll be able to avoid Shield/Horn in P2, but I haven't tried it post nerf yet. Other than that, you'll still have to deal with everything, it simply won't be as overwhelming.
It's a bullshit post and you know it. There's 4000 Il'gynoth kills and zero chance Odyn will reach those numbers before Nighthold.