It's far from perfect and you know that from the previous thread. It might be perfect for YOU. But perfect for everyone? Not even close.
We've been over the "Compromise" talking point as well. Blizzard doesn't give up anything and they get everything. That's not a compromise. Lets go ahead and break it down:
- Is flying included in relevant content? No.
- Is there an epic quest chain that explains why flying isn't possible? No.
- Can flying be unlocked by simply doing a list of tasks on your own time? No, it's a hard time-lock that has nothing to do with progression(this changes in 7.2, but is complete bullshit right now).
- Players who wait for 7.2 miss out on half the expansion and have to play catch-up.
- Are the mechanics of flying going to be improved in any way? There is no indication of any improvements.
- Will flying actually help me progress my character? No, except for alts, since the requirements to obtain flight preclude using it on anything for your main.
- No-flying actually breaks immersion as we see NPCs and other characters using flight. Also as our dragons magically forget how to use their wings.
Meanwhile, at Blizzard HQ:
- No flying slows down the rate of ground-designed content consumption(see point 2 below).
- No flying makes it simpler to design ground-content which slows players down(nonsensical walls, mazelike terrain, meaningless trash mobs everywhere, etc).
- Pathfinder is a giant carrot that gets players to consume more content pursuing it(combines with the first two points to great effect).
- Players who want flying might return in 7.2 and fall under points 1-3.
Where, exactly, is the benefit to the players who want flying? What are we getting in return for suffering under no-flying for half the expansion?