Originally Posted by
Mask
They really should just change it so that taking damage doesn't remove stealth. There is no reason it has to be that way. Many other role playing games don't work that way. In Dungeons and Dragons if my rogue takes damage or has a dot it doesn't automatically remove him from stealth. From what I remember in Everquest taking dot damage didn't remove stealth. It's a legacy mechanic from 2004 that should be re-examined.
Stealth should only break when the rogue starts attacking or activates certain abilities, or from specific powers that are designed to break stealth (flare, faerie fire, etc)