Well much to peoples salt I am sure, I got the Ret #1 legendary yesterday. So now I have #1 and #2 equipped, with #3 in my bags (cloak, ring, belt). Come patch (post nerf + post buff in this case) I'll still have top two (cloak / belt). We will see if through the magic of orange I somehow ignore my playing deficiencies and catapult ahead. =/
Midnight Eternal Reins also dropped on the same kill. I guess the RNG Gods favor me. =/
Actually I dropped slightly in stats because I had to replace my 910 belt with an 865 I had in the bank.
More to the point, there is a difference in a performance boost and a total nuclear catapult because of one single item.
Pro Tip: There are Ret Paladins with less gear than me pulling better DPS being my point. The problem is me, not the items.
No amount of playing the game will put you into the high heroic kill logs
you can hit Elerethe Renferal for the maximum amount of damage output possible and the ret pally that gets a tank friend to go to the third platform and break every single egg and use divine storm once will beat you.
The least "legendary" versions has to be MoP cloak and WoD ring. Everyone had them, nothing special here.
Then of the "real" legendaries ; TF, Sulfuras, Warglaives and Thoridal was only dependant on RNG.
I think Cata and Wrath had the best system all in all, but as long as legendaries should be available for all, none of the earlier legendaries or distribution models seems better "for all" than the current in Legion.
You've officially just taken the argument to a ridiculous place, bye.
Never did I say the design was good, for the record I'd rather they get rid of them all together because as its been said if people can find a 1% advantage they will use it and those that don't get to use it will CRY AND CRY AND CRY that its unfair for everyone else. I don't even want utility legendaries because people will still complain, if you had prydaz, sephuz, and elune boots people would still complain. Right now people would be like "OH MY GOD THE BOOTS ARE TOO STRONG BECAUSE THEY GET TO HAVE A SUPER REGROWTH." Then come 7.1.5 "OH MY GOD PRYDAZ IS TOO STRONG BECAUSE ITS LIKE HAVING VAL'ANYR."
Next raid I'll bring the cheese you bring the wine to the next raid with my ok legendaries and we can still skip through raid and collect our purples and get our hidden points towards our next legendaries, hopefully yours is better so you can stop complaining and worry about missing out on 5% damage that won't matter because you didn't hit the bosses enrage timer.
In closing,
If you are so worried that not having a legendary puts your raid spot in jeopardy then you should be a better player because having a legendary and not having one doesn't change if you are a good player or not.
If you are so worried about 5 percentile on WL then you should continue to enjoy killing bosses because at the end of the day you can't parse without a boss kill.
If you just cannot believe that Blizz would put out a system like this that is flawed, then I'm just wondering what rock you've been living under. They make mistakes all the time in various aspects of the game, it happens and life will go on.
Since I actually have gotten a critical legendary, I agree that it hasn't really changed my performance very much.
But that makes me even more insistent on curtailing the asinine situation that's been created from having utility legendaries versus direct contribution legendaries. As a matter of fact, at this point, even if we were given every legendary, I'm shoe-horned into using only the same two of them, ever.
It's a real problem that really exists that deserves game developer attention and improvisation to address and prevent from occurring at such a magnitude again.
"My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility
Prediction for the future
Considering they (D3 devs) managed to see what was wrong with the first system in place with legendaries you would think they would know how to implement them correctly for WoW. They also managed to make seasonal gear where most classes could obtain close to the same Rift level with no giant gaps between them. Yes, there were better classes for solo, 2, 3, 4 groups, but that's not the issue. It's the same implementation that started D3, and it's odd they would try it again.
Well honestly, legendaries are just the current excuse for bad performance. People don't generally like to admit they suck, it causes cognative dissodance and (ussually) conflicts with their opinion of themselves. If they didn't have legendaries to complain about, class balance would be the problem, or gear, or their team mates, or boss mechanics.
People will complain regardless of "balance" because then they don't have to aknowledge their own need to improve.
I get 95+ ranks for most fights without either of the two BiS legendaries for boomkin, and this legendary system makes me want to quit sometimes.
Knowing it's gonna take more than 300 m+ until next legendary, and it's going to be during Nighthold with the two new legendaries bloating chances for something good is just sad.
Last edited by Slippykins; 2016-12-25 at 07:33 AM.
5 legendarys for my DH still don't have bis ring, I simply can't parse 100 on fights because I don't have it 99 all day. System is horrible.
Don't take them seriously, just let them all quit in frustration. That's a great system
Even without the (very obvious) performance problems, the system is retarded simply because people get multiple "legendaries" purely based on luck and their pure shit "bad luck protection". Amazing stuff should drop for people that do amazing things, not for every lucky retard that can put 10 hours a day in mythic+. Sometimes it seems that all the capable people at Blizzard waked away and the ones left are all taking huge amounts of mind altering mushrooms.