The thing I don't get is why didn't / don't they adjust the values of different mythic+ dungeons so that the ones that take longer reward a proportional amount vs the time investment.
It wouldn't feel so insanely repetitive if we were running just completely random dungeons from the entire pool instead of 2-3 of them, predominately 1.
..and so he left, with terrible power in shaking hands.
Why are people complaining about optional grinds? I have grinded no AP and my artifact unlocked 35th trait already and the first tier isn't even complete. Now I get marginal gains so I still don't need to grind anything.
How do you get burned out? I'm 7/7M and I'm raiding two times a week, unlocked the basic 35 traits, with one additional trait.
No, you don't need to burn yourself out at all. It is all about your personal preference. That being said, the initial 35 traits are a necessity for mythic raiders, but anything beyond that is not.
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Indeed. I actually only do the WQs that are worth doing(ie awarding the most AP, awarding the most order resources).
Legion has a lot of optional grinds, but in no way are they mandatory in order to remain competitive.
Let me guess - you are the type of player that woud like to log in only to do their weekly raid run (btw isnt raiding grinding? xD) and never show up in the world, then complain on forums how the world is dead and empty.
MMORPG is based on grind. They tried to get away from that in wod and look how it ended. People were both unhappy and leaving the game. Now, some of them are unhappy, but most of them keep playing cause there is a goal ahead of you all the time.
Lastly, noone is forcing you to do anything. If you dont like it - quit. Else you are missing the point of playing games.
Because the initial 5% are a lot easier to get to and not many will deviate from that treshold. The encounters aren't scaled to the full power of an artifact either(ie it is not necessary to have it all unlocked in order to make the encounter doable).
Having all the traits will be relevant by the time the end-tier hits. By no means is it something meant to be achieved within the first few months of the expansion.
Last edited by Magnagarde; 2016-12-25 at 09:10 PM.
Yeah. Blizzard knows we will want more, but they are expecting us to stretch it out. The few who can afford to play 24/7 and literally grind AP are free to do so. It is their choice and desire to be in the top charts early on and they have the right to be there if they play for it.
What I mean with this is that I can clearly see how Blizzard wants AP to remain relevant throughout the expansion, which is why they made the ridiculously high requirement for further leveling beyond level 35.
Every expansion has had grind. I think the OP is basically saying the grind is about ten times the hassle it has been in the past. This is far and away the grindiest expansion of them all.
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Um. Actually, if we're grasping for straws here, when Blizzard was asked millions of times before Legion launched, about how long they wanted the artifact grind to be, they said, they were aiming for 3-4 months to max out an artifact. Turns out, it's about 6 unless you do thousands of mythic+ dungeons a month like that DK did.
MMOs are based on content that is designed around long term grinding and farming... This isn't something new...
In all seriousness, however, Legion offers some of the best randomization of repeatable content to date and if that is still an issue for you by that point, then you should look into either how much you play or if playing WoW, let alone any MMO, is something that truly interests you in the long-run.
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You re aware that wow became popular partly because it used to have far less grind than its concurrent when it was released, right ?
The issue in legion isn't the grind by itself, but rather that you need to grind endlessly the same content. In other expansions and/or games, usually, when you re done grinding something you move on to the next. But not in legion.
Last edited by mmoc18e6a734ba; 2016-12-25 at 10:02 PM.
I don't think the problem is grinding in mmo's, but Legion only has ONE grind, it's Artifact power and gets SO damn boring in the long run, Titanforging and all the other RNG garbage doesn't help either
Legion - no grind at all so far in Legion. Of course, like any expansion - you can choose to grind if you enjoy it, but Legion had no grind required.
The reps got to exalted with little effort ... gearing up was almost too easy.
SO yeah - Legion required no grind.
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Artifact power didn't need any grinding - the AK system ensured that. Doing 4 or 5 WQs a day isn't a grind by any definition.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.