Whether it is negative or not , it is the truth. You are either a casual in this game or a semi-hardcore/hardcore living on the fledging dream that someday you will enjoy this game again the way you used to in [insert expansion name or vanilla here] without coming to terms that it never will, because if you aren't one of the nostalgic type you would not put as much effort in such a low investment/reward game.
Man thank god the players of this game fall under many labels and not just the ones you decide on. What the fuck is a "semi-hardcore/hardcore living on the fledging dream that someday you will enjoy this game again"? Someone can't be a heroic or mythic raider that enjoys raiding or mythic+ dungeons and that is it? But no to you it is either 'casual' or whatever the fuck you said.
You DO realize that in Vanilla there were mostly casual players right? The people that were raiding were a huge minority.
Mage Tower Final Result:
Dk:3/3 Mage:3/3 Mage:3/3 Mage:1/3 Dh:2/2 Warlock:3/3 Hunter: 3/3 Priest:3/3 Paladin:3/3 Warrior: 3/3 Rogue:3/3 Shaman:3/3 Monk:3/3 Druid: 4/4
3.0 release date : 15/10/2008
WOTLK release date : 13/11/2008
While 3.0 is WOTLK pre patch, it still is TBC.
A decent amount of people were doing just that actually. And there were resources for people who knew where to look.One thing that people don't always talk about with regards to the skill needed for Vanilla was the lack of resources. Right now, you can google rotation, talents, gear, etc. and in about 10 minutes know exactly what you need to do 90% of the time. In Vanilla, not many people (I say not many, because I assume some were) people were simulating and figuring out stat weights and whatnot.
Classes were designed with group play in mind in vanilla. It was very common to see the reply "we don't balance classes for solo play" in the forums after ppl whined about 1V1 pvp during vanilla and TBC.
Wildstar wasn't designed according to wow vanilla design. It is the same micromanagement heavy gameplay as current wow.Please stop bringing wildstar up as comparison. It had too many problems not even related with its "vanilla" type design. Its gameplay for me was just gruesome and the environment itself didnt feel the slightest apealing.
Last edited by mmoc18e6a734ba; 2016-12-27 at 10:01 PM.
Actually, the events that led up to WotLK, including the logon screen, and pre-expansion quests are still TBC. Similarly the resource quests prior to TBC are still considered Vanilla. Some might remember .. the objective to open the Dark Portal. (God, why?, oh well). Turn in a million linen's, wool, leathers, etc.
And why exactly was it beaten to death in TBC? (As a casual I never felt it was back then anyway but let's say it was) Was it because there was no flex sizes and people got stuck at Karazhan 10 man? Was it because there was no premade finder + CRZ so dead servers couldn't find members? Was it because attunes weren't account wide? Oh right, all problems that don't exist anymore.
Would you rather have 3 tiers of raids that are relevant or just 1, Ala WoD style.
What exactly are you talking about here? Everything outside of the current expansion being obsolete is fine, never asked otherwise.
Except for the people who don't raid normal even.
Nobody ever said WOD was good, I know I never did. In fact, the situation with TW, Baleful, PvP gear and obsolete/trivial content was magnitudes worse in WoD then Legion. It was horribly lame for me as a casual, coming in expansion mid-way and basically all of it was obsolete.
Last edited by Daffan; 2016-12-29 at 06:54 PM.
Content drought is a combination of catchup mechanics and no new content.
I remember seeing a lot of that shit in Wrath too. Hell I got poached once in MoP for a full on Heroic raiding guild. Didn't take it though. Was happy progressing at a casual pace on Heroic with my friends and having a laugh doing so. Plus I raided with those people before and way too serious for my liking.
The moment the first digit on a patch number changes, it changes expansion. 2.x is BC, 3.x is WotLK, 4.x is Cataclysm, and so on and so forth. I mean, just watch the Blizzard videos of when they announce new expansions. They explain such features as if they belong to those future expansions, not the current ones.
I think it is pretty much accepted that the expansion 'starts' on the day the boxes/downloads are useable. Yes the patches bringing in new things happen like a month or so prior to the expansion, but most people would consider that still part of whatever prior expansion. I mean I don't think it REALLY matters in the long run.
Example: Wrath launched Nov 13th 2008. On October 15, 2008, Patch 3.0.2, titled 'Wrath of the Lich King' was put out. To me WotLK started on Nov 13th and not Oct 15th.
Last edited by Kyanion; 2016-12-28 at 04:09 AM.
blizz said original game could not be redone, and some came along and brought it back on a private server.....it did well until blizz shutdown the classic private server, blizz gave usual blue lip talk, said they would look into it etc. had a meeting with the DEVs (some i guess that once worked for blizz) of the private server, maybe make a server where it's harder to level which would not still be classic.
NOTHING HAPPENED!
Blizzard never said they couldn't release Legacy realms. The question around releasing Legacy realms was always "should we" not "could we".
Also, accurately reproducing patch progression from 1.0 to 1.12 is likely impossible, even for Blizzard, as documentation for that era is very poor. Blizzard could implement a 1.12 "frozen state" server, or they could custom-tune content on 1.12 in order to present a more reasonable approximation of the original patch tuning, or some other approach.
For the record, the "pre-expansion" content is officially part of the subsequent expansion, and would not be included on something like a "frozen state" Legacy realm, although presumably you would run the pre-expansion patch at some point on a Legacy realm of another type.
Onde of the premisses of playing a legacy server is that you're playing a stale version of the game. To Play it, knowing what a given classe can And can't do for a given number of patches and then complain about it it's stupid to say the least. The vast manority of the croud playing on those servers know what to expect André are fine about it