I don't give a fuck about RP. The OP mentioned it.
The boars in the Elwynn forest should be hard when you were a lvl5 nodoby. But they're not, you faceroll all level appropriate legacy content without any danger. The zones should scale to your level.
Just like pulling the whole city of Suramar doesn't hurt you now that you're in raid gear. But it was dangerous when it was appropriate ilvl.
Try wearing armor and standing next to a bear in the real world, kill its cub too if you want to test it... You can wear whatever you like that bear is going to kill you.
The idea that you can kill Archimonde while you have a tank and healers and a bear still hurts you i think is valid, try soloing Archimonde at level, he would kill you faster than the bear, which i think is a valid RP experience.
Sure you can get more proficient at killing the bear, which comes with gear and power level... But that bear should still kill you if you stand there and let it.
Demo is fine... play better.
Level scaling would never apply to the entire world to the same degree. They would scale based on continent and for azeroth they would probably do a few brackets. Dont worry, if it happened to old zones you can still RP walk through the forest. Furthermore realism has never had a place in WoW. If you want a gritty RP experience, maybe WoW isnt for you.
MMO-C, home of the worst community on the internet.
I am genuinely missing it. How would someone at max level ruin your leveling experience? I can't think of any real cases where a max level person ruined my experience. The closest I get now is being in a area with a ton of the opposite faction and they tag everything, which made Helheim a real pain in the ass on my first run through and it would have been better if they did 1 shot things, because they would have respawned faster. But maybe it's not a option the first 2 months of the Xpac, how would a max level person today adversely affect someone leveling today?
I believe the answer is "A sense of progression" Sometimes you don't really need to progress to feel good. You just need to feel like you have progressed.
Last edited by Mad_Murdock; 2016-12-29 at 06:31 PM.
The point of level-scaling zones in Legion were to implement the world quest system.
Level scaling was one of the best things they could have done for controlling the power curve during the leveling experience.
How would World Quests work then?
Plus from a lore point of view, all of this is happening at once. It isnt a phased approach where you take over one zone, then battle for the next. There is no basis for why the mobs would be different strength simply because of a zone.
Disagreed, everything should scale, and loot tables on older instances should be (and could be rather easily) upscaled based on level to make them worth going to. Having ICC drop current rare mats and / or recipes would be pretty interesting.