Meh. You have obviously not played the game.
The scaling evened out the leveling experience, you had the freedom to go where ever, without having to follow a certain path.
Once your gear and powergains kicked it, the scaling fell behind and you can now steamroll the places you got killed in before (like Suramar city).
The scaling is beautiful thing.
If not everything is scaled on the same tier, then congratz, you have just put another system of levels on top of the existing levels. Hence we're back to : "if we're going to scale, just remove levels and be done with it". I wouldn't mind (after all, the "real" levels in WoW are ilvl, the rest has been abandonned for a long time), but it would be less stupid than layers of mechanisms existing but countering each others to end up with a clunky system.
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It's not, but that is power inflation problem, not a scaling one.
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So basically exactly what I said : everything is the same everywhere.
Scaling is conceptually stupid. It's having levels, and then removing then. Just don't put them in the first place.The scaling is beautiful thing.
I don't RP in WoW, but I do still play my pen&paper campaign. It's been doing for 23 years soon. I have a fairly good idea what RP is.
And it's cool that people are doing it in WoW, despite it being very constrictive and "hostile" RP environment, but your reasoning for removing scaling is just bullshit.
You could just as well RP in scaled zones. You would just need to adapt your RP a bit around aggro. It's not that hard.
Not with the easy hour new idea would allow. It would then force people to turn it off to farm to allow them to bot get beat to every node in the zone by those that don't have to worry about aggro. Your fix to a non issue would create other real issues. Nevermind the strange effects this would have on world pvp. You could just kite people near adds that would never touch you but keep aggroing to the person you were fighting.
"Privilege is invisible to those who have it."
Not just expansion specific, but bracketed within a reasonable amount either side of its intended level.
Scaling up dun morogh with bigger numbers won't provide any decent experience as the content and its mechanics is not designed with anything but a minimal player toolkit at that level.
Plus there isn't reason why everything should remain relevant to everyone all the time.
As someone that had most classes at cap after WotlK, and Cataclysm bringing the revamp of the vanilla zones, I'd actually like scaling of lowbie areas, at least for one or two playthroughs. Same goes for dungeons and raids.
After having done some of the timeless dungeons, I can see that balancing stuff, (mechanics), will be hard though.