Originally Posted by
Shadowman 747
What is Necroclaw? It's a base UH spec designed for players without Tak'theritrix's Shoulderpads or Instructor's Fourth Lesson. This spec is about maximizing a small amount of resources, by using Clawing Shadows and Necrosis. We hover between 0 and 4 wounds and use Death Coil, Clawing Shadows, Outbreak, and Festering Strike as core spells, although we use them very differently than a Castigator build would.
This build is currently (as of 7.0) not viable. The 7.1.5 patch is bringing a host of amazing changes. Every aspect of this build is seeing huge buffs. 6% baseline damage, and huge buffs to every chosen dps talent. It is well within reason to believe that with the buffs, it will skyrocket to the best dk dps spec. In addition to throughput, it plays with fights better than the top frost build does (BoS frost being very dominant on PTR), and no broad UH build is as strong as this one.
Strengths:
High utility with 2 grips
Most adaptable mDPS in the game, able to very effectively deal with all mechanics aside from mobility mechanics.
Tankiest dps class in the game, with 4 active CDs and passivly reduced aoe damage taken.
30 Yard range on most spells, including AoE burst
Dynamic rotation and on the fly stratagy needed to excell
Easy to learn
Weaknesses:
AoE damage gated behind defile to an extreme
Very low mobility
Slow GCD
Uninteresting dps cds
Hard to master
Disclaimer, most information gathered HAS NOT HAD HARD SIMMING DONE. I run live sims, I test on ptr, I run napkin math to determine the value of spells, and I run extensive dummy parses to optimize rotation.
In this guide/post, I'll go over build, spell usage, opener, loose rotation, a loose stat priority overview, and notable items, such as legendaries and purps with additional effects.
So I'm gonna start with the talent build and then explain the choices.
Ebon Fever.
The buffs to this talent (120% plague damage in half the time up from 100%) in addition to our altered stat priority make this pretty amazing. Faster ticks means more eruptions, and this talent upps our burst and sustained aoe a lot, as well as being the best for ST. The downside is you need to cast outbreak just shy of twice as often, but the good news is, it's more damage, rune for rune, than a Necrosis empowered Claw. Generally a good choice, scales on mastery, does good dps.
Blighted Rune Weapon.
This is a tricky one. It doesn't directly give you resources like Pustules does. What it does do is free up resources that would go to festering strike (rune inefficient outside of niche cases), and allows you to use them for CS or outbreak. It gives you 8-10 runes worth of wounds, without the bad, non-scaling physical damage, freeing up said runes to pop the generated wounds with pure shadow damage. This amps the value of mastery up, as well as generally being more efficient.
Clawing Shadows.
The bread and butter of this build. CS does more base damage than SS, and it's pure shadow, making it even better. Another pro of this talent is that you aren't running Castigator, making the spec very steady and unreliant on major RNG to do standard dps.
We have 2 utility tiers, cookie cutter Corpse Shield and Abomination are mandatory.
Necrosis.
The talent people love to hate. But goddamn, it's strong. This is what makes the build. Clawing Shadows hits like a truck with this. It's actually kinda crazy. There's a case for Shadow infusion with specific items.
Defile.
Our last talent. Ptr is buffing it, and the build makes it nuts. It's a rune effecient ST dps spell that scales exponentially with aoe, AS WELL AS giving a massive mastery buff with each tick. Generally your go to, but like SI, there is a case for dark arbiter with the right legendary.
Lets take a look at spells.
Festering Strike.
A damage efficient spell, but only because of wounds. This spell has a time and place, but if possible, we want to minimize our casts. There are four conditions where you cast this spell.
1 it's your opener, you use 2
2 you're building for apoc
3 if you have 0 wounds
4 if you don't have enough RP to cast death coil to empower claw, while you run no risk of overcapping wounds
Clawing Shadows.
Your bread and butter. Replaces Scourge Strike. You cast this when you have the Necrosis buff and when you have wounds to pop. It's a damn strong spell, and it's our primary damage source. 30y range helps a ton.
Death Coil.
Does some shadow damage. Empowers CS. The MOST IMPORTANT SPELL IN YOUR ROTATION. Here's where I go over the nitty gritty of Necrosis. Casting DC gives Necrosis, it is a 5 second non-stacking buff that is consumed by CS to increase that CS cast's damage by 40%. You do not need to imediately cast CS after DC, usually you will, but don't count on it. Necroclaw is not as strong as a refresh on Outbreak, a defile cast, or FS at 0 wounds. What you can do is cast DC, cast outbreak, and then you can CS, the buff is still there and it will still be consumed. It's tempting to DC>outbreak>DC>CS because you think DC needs to be cast right before CS, but you are shooting yourself in the foot, you wasted a DC. This talent is simple, but easy to mess up. Use it right and that's most of your damage. 30y range
Outbreak.
debuffs the target for 6 seconds, applying Plague to all targets in an aoe each second. Maintain Plague. Ezpz. Don't let it drop for more than a second. 30y range.
Defile.
DnD replacer that does more damage. It grows and applies a 200 mastery buff per tick. The buff stscks up to 10, or 2000 mastery. It also causes CS to hit all targets in the pool. When using Defile with 2+ targets, DC\necrosis becomes gcd ineffecient. CS spam is optimal, as each target is 100% bonus damage. Ideally set up wounds on all targets before defiling. Weave DCs if rune starved. This is the hardest spell to use optimally. In ST, it's drop and forget, set up so you have 100% uptime and you're golden.
Blighted Rune Weapon.
Generates 10 wounds over time, use on CD if no risk of wound capping.
Apocalypse.
Burst 6 wounds, get 6 zombies, easy spell. Just watch the CD and 10s before it's up, start watching your wounds. Use at 6 wounds on cd.
Dark Transformation.
Cast and forget dps cd. use on cd
Summon Gargoyle
Cast and forget dps cd. use on cd.
I'm not going over a set rotation. It's a dynamic flow, it's not a priorities list, as your focus shifts depending on where you are. Just use Necrosis and death coil properly and keep Plague up 100%.
The opener is rather set.
Army at 7s before pull, BRW and prepot at 3, Dark Transformation on next gcd, on pull cast Summon Gargoyle running too the boss, and Outbreak after, at this point, you are at the boss, your first melee hit should land, and you cast festering strike twice, and then Apoc at 6-8 wounds. From there, you fall under standard rotation.
Stats. I don't like set stat priorities and think they're for scrubs. Sim yourself. For those who won't sim, str>mast>haste=crit>vers. I strongly suggest simming yourself, there is no downside.
Notable items.
Ring of Collapsing Futures.
Dope ring, good stats, and an active that shoots a shadowbolt off gcd. The shadowbolt does scale off of mastery. But here's the thing, the cast has a 15s cd, bur applies a 30s stacking debuff that progressivly increases the chance of your activation to incur a 5 minute cd. Do not macro it, it requires micro. set up a weakaura or tellmewhen to manage the debuff. During the fight, you typically want no stacks on activation, although towards the end of a fight, you can start gambling its cd with minimal losses. dont put it on a 5m cd 45s into the fight, its a bad idea. This ring's active offers more throughput than some legendary item passives. It is god tier, run kara weekly, save tokens for the final boss.
Instructor's Fourth Lesson.
Meh. I don't think it slots into this build well, and requires an altered verson. This legendary thrives on resource excess, while this build maximizes what little it has. It will likely require its own build. In relation to the Necroclaw build, it upps the FS casts and devalues Necrosis, CS, and mastery as a whole. Lots of anti-synergy
Tak'theritrix's Shoulderpads
Good, but likely requires its own build, Shadow Infusion and Dark Arbiter are musts.
Death March
The new UH lego helm. DC reduces DnD/defile cd by 2s. It's damn good. I think it's the best for this build, although shoulderpads pet build is likely the outright strongest UH spec in 7.1.5. It's just a really solid throughput legendary.
The rest of the legendaries and items impact is typically low.
Enchants, gems, and consumes. Sim yourself, get the best gem/enchant for you. For lazy's 1x Tiger's Eye of Strength, Masterful Shadowruby as gems. Hidden Saytr for neck, 200 str to back, 200 mast to rings, and fallen crusader to weapon. Consumes are Flask of Countless Armies, Nightfallen Delicacy Platter, and Defiled Augment Rune.
This wrapps up what I have, I will likely be updating and touching up on this as the ptr progresses and as patch hits live.