all that good advices...
... and then blizz turn on some knobs (timeframe/effort around 10-20 seconds, to write into database) and EVERYTHING said is nonsens.
damn mmos.
Nobody disregards sims as a tool to compare specs, but you overestimate its capabilities especially in this question. Here sims do not simply give you the answer. M+ performance which is a rather complex target isn't simmed. Sims are not witchcraft but it isn't the holy grail for every question either and has limitations.
As long as there is a delta between what sims produce and what is shown in game you cannot simply disregard people saying that they had a different experience and be certain that you are right.
Assa is getting huge boost to it's cleave in 7.1.5.
Currently 1CP Rupture ticks for 2x less damge than 3CP Rupture and 3.5x less than 6CP Rupture.
In 7.1.5 ANY CP rupture ticks for the same damage as 6CP Rupture Currently.
Also most rogues run Subterfuge so they can Garrote 3-4 targets immediately and Garrote is getting 25% dmg boost in 7.1.5 (with Subterfuge talent).
This is true. I think the perception that "fire is OP" comes from the massive cooldown stacking mages can do. You can see a mage doing ridiculous numbers on some trash pack and then forget that the same mage struggles on the next pulls. People tend to only remember how other classes do on the meters when their own character gets out-DPSed so the fire mages that do amazing numbers on a few pulls per dungeon but not so amazing overall leave people an inflated sense of mage overall performance.
Plus Living Bomb scales better with target number than any other spell in the game so in the largest target number pulls mages are impossible to beat. But pulls with a really large number of targets are rare and usually consist of such low hp mobs that a mage blowing them up a bit faster than other classes doesn't really make a big difference for the dungeon timer.
Pre: 7.1.5
I think it mostly depends on the Tank and the mythic+ level.
If all mobs are spread out, a DemonHunter or FireMage can really benefit/lose less DPS with such pulls.
Are all the mobs propper pulled, sustain AoE DPS from FrostDK/Monk can get crazy high over longer fight durations - very noticeable with fortified.
The highest DPS number @10+ mythics I ever saw from the twitch streamers, are the numbers from Cerli as UnholyDK. Even compared to DemonHunter (890+) with MasteryGearSwap cheating, the UnholyDK number were just insane - with a propper tank (not pulling the mobs away from DeathAndDecay).
I get why players got so many different opinions to this topic, the ilvl difference with sockets/titanforged and the BiS legendarys with +100k DPS can easy create huge differences between characters, with no connection to the class or spec or game mechanics.
Post: 7.1.5
Maybe the specs who depend less on legendarys to perform well in AoE DPS. FrostDK maybe?
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Melee >>> ranged
DH and WW for melee, BM hunter for ranged. Hard to say who is better overall, as legendarys and relics play a major part in their AoE. Beast cleave relic packing BM hunter, specced for AoE, with a belt and a pet ring will likely blow anything out of the water on pure burst and constant AoE. If it lives for 10-15 secs at least. Single target focused BM will be a little behind DH on burst AoE in general, but very close in the long run. But that depends on add lifespan and dynamics of an encounter. Not sure about WW, as I have not seen many good ones recently (we do not have a WW in our guild, and I have yet to see one do 600-700k overall dps even in BRH).
In 7.1.5 BM gets further buffs to AoE through improved Blink Strikes (+50% cleave and basic ability damage for pets). That will probably make it first in all scenarios of stacked AoE. Well, if the spec is not gutted damage wise after rebalance.
Look for Shadow Priests to sneak in as a top performer in 715. They're already very strong for long-lived packs, and Shadow Crash is getting some massive buffs that will make it an essential tool for burst AOE.
Rogue and Paladins.
Why? By now almost everyone can deal enough damage for +18, but only a few can actually be sturdy enough to even think to attempt some high Keystones(16+), ie:
Tyrannical BRH (last and second to last boss), Tyrannical CoS, Forti+Raging HoV, BRH.
If you have 3x Rogues or 3xRetri and a Reso Druid you can work hard (and nerd even harder) to dig your way to +20 not giving a f* about the affixes.
I have a curious comparison... How does a BM Hunter fair in general to an Outlaw Rogue in Mythic+? Are both even? Only reason I ask is I really haven't got the time to play 3 classes, have the DH, alts are Hunter and Rogue, couldn't decide what's more ideal. (Loving Survival for the PvP aspect)
If Skitish, then BM hunters by far. otherwise what people said.
It depends what type of aoe you are taking about, there's a few very strong classes for mythic plus I've run with so know a lot about
Outlaw Rogue- Strong aoe, with high scaling and constant but not amazing burst
Demon Hunter- Ridiculous burst, meh sustain
WW Monk- Very high burst, decent sustain
Frost dk- Very Strong Burst with breath and good sustained aoe/cleave, but I believe they have to sacrifice single target for the sustain
Unholy- Very Strong Aoe/cleave but requires setup
Affli Warlocks- Crazy Burst but requires setup, very strong cleave
Fire Mage- ridiculous burst, no real sustain