Of course they knew, but they probably didn't agree with us and didn't see this as an issue. The current WoW developers seem to have forgotten what made character progression fun and exciting before multiple difficulties existed.
Blizzard often even admit problems, but design game their way anyway. I guess, in every xpack they try to attract different auditory of players. In Legion they simply want to cater to Diablo III players. Deal with it. Dunno, why it happens. May be they want to merge their Wow and Diablo playerbases. I guess, they think, that they can hook players in a long term, so all they need - is to attract them in one xpack and then they will be hooked and stay playing due to being inertial. But... Yeah, may be some amount of "bait and switch" crap is tolerable, but don't you think, that in Legion they've gone way too far? IT'S WAY TOO ARCADE!
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Not in the same way, and with the way the system works certainly not with as much impact.
If you get a bad trinket it has no bearing on whether you have a chance to get a good trinket in future. Farm and split runs will smooth out that luck, and every time you enter the raid the good trinket has the same chance to drop. When you get a bad legendary your chances of receiving a good one go down, to the point where you'd be better off making a brand new character if you don't get a good one in your first 3-4 if you're dead set on getting one of the good ones.
Yes, future balancing etc will bring them closer, but it just seems like a system designed to give people moments of joy when they get something quickly turned to disappointment in getting something bad, and is now turning to the response being an apathetic "meh" if a legendary of any sort drops. And this is after months of Legion being out. Getting good legendaries wasn't a moment of excitement for me at all, it was a moment of relief. If a system with the intention of making people happy they got something is getting the reaction "thank god this isn't something shit" then it's just not doing its intended job.
Last edited by klogaroth; 2017-01-01 at 10:19 AM.
You are upostu be behind players what plays more. Thats how game works. Like what do you want? Blizzard to stop them from playing so you can catch up with them? Put insade game soft caps so you dont feel forced to play game? Casuals will never and dont deserver to catch up to more hardcore players end of story.
WTF legion has one of the best balancing since mmorpgs are founded. Speaking only for pve , wow is not a pvp game which should judged for the pvp balance.
Look at all the wowlogs, the differences are sooooooooooo small comparing any top spec from each classs.
The problem are the kids who cry if class A is doing 550k dps and class B is doing 542k dps. Which is , be honest, a 1,5% difference?
I don't think the "just to meet a deadline" "argument" works that well when Legion had another month to go until their initially announced release date.
Honestly, when I saw the topic title I thought the thread was going to be about the push for mythic at the expense of making the story accessible, or the grinds in the Illidan chain, or the altholic unfriendliness...
While the one facet i don't quite like is the 4 Legendary cap, to say that most people care is delusional. The majority of players are not raiders, or even high level mythic runner. Most players don't give two shits, you might think most do because of forum posts, but a vast minority are the forum posters, not the majority, The only ones who have the stats on feedback are Blizzard themselves.
If they don't care is because they don't know. Simple as that.
Nobody would want an item that performs worse than another for a DPS if they knew about it and had a chance to choose.
In fact, I'm sure 99% of people would pick their current BiS if a token system was implemented and the number of Sephuz/Prydaz would descent into darkness.
I don't need to get benched to feel shitty about being the last of my class on the DPS meter because I got the shittiest legendaries.
"You probably suck and would be last anyways" - very mature argument. No I don't. I'm very very well within the variance of what DPS simcraft tells me to do with my gear.
Eh, wow, talk about stretched analogies. How about we stay in the realm of 'videogame entertainment' and not wander off the cliff in analogies that completely lack perspective. It's a damn game. Entertainment. Analogies about salaries are not very relevant.
1) The "unbalanced" factor - yes, some of them are throughput increasing and some aren't. That's obviously not good. But in the the context we're talking about (outside the magic mythic bubble) they are really not gamechangers in any shape or form.
2) Yes, this was a request from community, us. After two expacs of 'easy legendaries' in form of a long questlines/collectibles, we - the players cried and whined about how much more awesome the 'totally rng' system was back in vanilla. And as with many things in Legion, the devs listened and delivered the RNG drop system. "We" (I'm aware there's no such homogenous entity as "the community", just using it here for the lack of better term) asked for this, so it's hardly not a surprise.
3) Then don't grind? Who is forcing you? Do some eligible content and the system will see that sooner of later you get a drop. I've got 3 of the damn things and I haven't "tried" to get any of them. It's a fun little extra when it drops. Again, remember the context - we're outside the magic mythic 5% bubble. You don't really need one. It makes no real difference to you or your raid, it's just a fun extra thing
Last edited by mmoc0e47cbaaf5; 2017-01-01 at 10:30 AM.
I wonder how often this happened though, esp the rolling of characters for legendaries (since this "tactic" only really came to light with the softcap rumours of 4 legendaries and the boosted droprate for first leg, which only happened close to, or after the release of 7.1.5). From what i understood from the top guild interviews this didn't happen alot at all, what they did do alot however was pick the best geared character of each player that was best geared and fit their comp out of the 5-6 characters they needed to have ready for Splitraids anyway. They didn't really need to work around it, because their system of having 5-6 alts for splitraids which has been in place for quite some time already was a working workaround.
For example alot of ppl point to Sco playing Scogun instead of Sco, but that character seems to be made somewhere in Wrath or even before, which is hardly with Legion legendaries in mind.
I made real world analogies so you could feel them closer than being a video game, that was the point. Some people have fun grinding endlessly, some don't. I enjoy grinding if I know I will eventually know I will reach my objective. With this system, that is not certain. In fact, the more I try, the harder it gets. Now to answer your points:
1/ DH Ring. DK Bracers. Just to mention two. Those two are gamechangers for their respective classes. In fact, I'm still wondering why their effects are not baseline.
2/ Afaik in Blizzcon 2015, what they said was that this was a system intended to be a mix between Vanilla and MoP/WoD, and that we COULD target legendaries. What instead was delivered was a Vanilla Diablo 3 loot system in which everything is random. In case you don't know about the D3 fiasco, let me remind you. Everything was random, legendary/set items were so scarce they were being sold in AH for retarded amounts of REAL money. The Loot V2 brought the game to a much healthier place, where loot is still RNG, but the loot is useful to your class AND the legendary/green loot were increased by a LOT. You can still grind to fish those ancient parts, but you will get your set "fast", provided you farm.
The current system in WoW is D3 Vanila as in:
- Everything is RNG
- Drop is very scarce
- Drop gets harder the more legendaries you have
3/ Whaat do you think its forcing me to grind other than my determination to be better with my class? I'm sure I did more M+ than you did in your entire life. I've 4 legendaries. Only one of those can be qualified as BiS and its still nowhere close to how powerful the ring is.
According to user data, I should be doing ALL the amount of content I've done since Legion release to be close to my 5th legendary drop.
As some others have pointed already, I only felt excitement when my first legendary dropped, DH boots (garbage). After that, I didn't feel excitement or fun, just disappointment and with my 4th legendary, I felt nothing at all.
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Except there's? The amount of power gated behind Legendaries is so big it makes no sense to gate it behind RNG doors.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
In what context? Do you mean DH's and DK's are unable to complete 100-110 leveling without them? They're unable to do dungeons? They're somehow detriment to their Normal Raid? We're talking about a world outside the mythic 5% bubble after all. I don't see them being unviable without the legendaries. Certainly they become much better with them, but from a standpoint of a heroic raid leader, what does it really matter? There are thousand other things to improve the overall raid performance - whether the DK has the legendary or a not, doesn't really affect the raid success very much.
Well I don't remember that particular "promise". But as we all know, things they say in Blizzcon aren't promises (remember the “GC Promised Me A Pony”?), it's just a snapshot of where they are and what they're thinking at that particular moment. Bottom line - we asked for more "vanilla"-like system. We got it.
Uh, ok, sure, you're fucking hardcore man.
But if you're so "determined", then you've decided to grind for them. So how is that a problem that Blizzard should solve? It doesn't even sound like a problem, you seem proud of 'doing more M+ than I've ever done in my life'. That's cool, keep grinding them.
If you've decided to be the crème de la crop, then go for it man, the more power to you. But again, why are you complaining?
If you don't like it or if you think it's "too much" then ease up or don't do it?
I don't really see why individual player decisions to grind stuff should somehow be Blizzard's problem to solve.
Last edited by mmoc0e47cbaaf5; 2017-01-01 at 11:18 AM.