I'm all aboard that Ulduar bandwagon, but ToT is my second favorite raid.
I still think Highmaul and BRF are two of the best raids as well, it's just too bad everything else about WoD was absolute ass.
To be fair though, one thing I think WoW has consistently done right throughout its lifespan are its raids. I can only think of a handful of raids that sucked. Those being, imo, Dragon Soul (fuck that place to high hell, can't ever do worse than that), Heart of Fear, Mogu'Shan Vaults, and Hyjal.
The proper waifu is a wholesome supplement for one's intrinsic need for belonging and purpose.
I wouldn't mind if NH turns out to be as good as Ulduar or ToT
DS was shitty af if you ask me
ITT people who can't spell Molten Core
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
I smell a dps player here. Listing all the final-tier raids and then saying they were great to farm because of big numbers is pretty funny...
The reason why people praise Ulduar as one of the best raids ever was exactly that re-playability. As a raid group you progress. Go through each of the bosses, get better and better and eventually have the tactics nailed and gear to put the boss "on farm". THEN you "hit the button" and the difficulty curve reset. Not for all the bosses though, but for some you could scale your raid's difficulty that week. Some of the bosses also happened on their own as you progressed. I still remember how fun it was to look at XT's heart each week when the dps went balls-out and each week it got closer and closer to 0%. And by the time you got there, your raid pretty much nailed the rest of the mechanics so hardmode was not THAT difficult.
That raid experience was significantly better than the "1-shot normal in an evening", "progress through HC" and then "bang head on wall on the same bosses in Mythic for a few weeks". While you STILL have to grind the other difficulties for potential gear upgrades each week.
Back to ToT. Personally I do not mind the linear design. Wings are fun if you are stuck. But choice in which boss to go at is toxic for the mid-skilled guilds. It often cause drama because people know a raid-night does not have enough time to clear all wings, so there will always be people who want to do a specific wing first, or prefer to skip a specific wing altogether.
I still remember the drama we had once in ICC because some raiders did not want to do the lead-in wing up to Saurfang and didn't want to wipe on Putricide. So they did not sign up for the "farm+progress" 1st raid of the week, but wanted to just wait for blood+frost clear and then putricide. To "punish" then us raid leaders swapped the schedule and we farmed everything on day-1 blood+frost+up to putricide and that caused a bunch of people to almost ragequit the raid group. Linear raids do not have this problem.
On the other hand I understand it being really good for low-skill raids, so they do not get blocked by the same boss week after week, or the hardcores who has a stable attendance rooster anyway. But for those in between it was pretty brutal.
Honestly the most fun time for me in raids was in Cataclysm tier 1. Black Wing Descent, Throne of the Four Winds and Bastion of Twilight.
Sure most raids were awesome and very good when they came out for the time it was.
Sure I loved Karazhan - mostly because it was a special time and I played it with some very special people that I still remember and sometimes chat with. But the raid itself was not very great. Come on be honest.
Icecrown, Ulduar, Vanilla naxx and Suncrown where all better than throne of thunder.
What's next, people claiming TotGC being the pinnacle of raiding and game design as a whole?..
No, just no. ToT might've been aesthetically appealing to the eye, and I can give some credit to the atmosphere and different thematically tiers it used for its wings (troll tier, underground tier, labatorium tier, upper wings), but other than that it wasn't anything special. Most of the bosses were just a pain to do, and you just meet them all by walking a single hallway with the only exception of some more open areas being underground. The lore is also not THAT great as most MoP lovers like to make it out to be, if you just play WoW without reading any books then Lei Shen and the rest of the mogu are just random villains coming out of nowhere. I felt no satisfaction killing Lei Shen at all, he's like the whole defination of a filler boss.
I don't agree with it being the 2nd best patch either, the best ones are imo 2.4, 3.1 and 3.3. So 5/2 would still reach the top 5 atleast.
TOT was pretty crappy, but at least it was better than SoO. Even though WOD was a really bad expansion overall every single raid was better than the MOP ones.
5.4 the best patch of the game? What did you like, mindless grinding ad infinitum on the Timeless Isle or spending over a year in Siege of Orgrimmar (which, honestly, I was sick of before I finished my first clear of it.)
ToT was good, I'll gladly admit that, but not the best.
I do hope that they stick to a more wing based layout... it serves them well, and it lets you change things up if you need or want to.
There already is. It comes out in two weeks.
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Dragon Soul was an excellent raid. The only real problems with it were: Reused environments and the first Deathwing encounter not really "feeling" like a boss fight. The bosses were original experiences and were enjoyable fights. I, personally, enjoyed the raid thoroughly. Then again, I also enjoyed Trial of the Grand Crusader, which gets shit on for taking place in one (two) rooms and is never given any credit for how original all of the fights were.
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