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  1. #201
    Havoc DH: All fury spent reduces your Metamorphosis CD , oh wait we're getting that soon Anyways ^^

    Thx to Isilrien for the awesome sig

  2. #202
    Deleted
    Every skill is randomly replaced by another random skill on every attack.

  3. #203
    Quote Originally Posted by Jazzhands View Post
    This is pretty easy.

    Bear druid.

    Done.

    I got another one, Resto druid.

    Done.
    Kek. You , I like you

    Thx to Isilrien for the awesome sig

  4. #204
    Herald of the Titans Putin-Chan's Avatar
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    Shaman-Elemental: Icefury makes frost shock cost no maelstrom, and gives any maelstrom that would have been spent.

  5. #205
    Deleted
    Demonic Empowerment now has 2 charges, 12 second duration and a 30second cd. Resetting the timers of your demons in addition to its current effect.
    If properly done, the amount of demons will simply be crazy and the Consumption spell will hit harder than any spell in-game.

  6. #206
    boomkins
    give astral communion 3 charges
    new spell, 15 sec cd, off gcd, next moonfire hits all targets near current one (like sunfire)
    fury of elune: on cast is placed under current target, and you can cast other spells while moving while it's active
    starfall baseline 50 astral power
    stellar flare damage up by 40%

  7. #207
    Hati actually works.

  8. #208
    -outlaw rogue
    Bribe has been reduced to a 5 minute cooldown and works on all humanoids, period. Yes that includes raid bosses.
    Quote Originally Posted by Aucald View Post
    Having the authority to do a thing doesn't make it just, moral, or even correct.

  9. #209
    Dreadlord Silver-Fox's Avatar
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    I LOVE these kinds of thread! Love the creativity!

    Paladin:

    All Specializations: All healing spells can be used offensively against undead and aberrations.

    Holy: [Hammer Down]; Slam the Silver Hand (or your equipped weapon) down onto the ground, releasing a blast of radiant energy that heals allies within X yards for Y and deals Z holy damage to enemies within X yards, knocking them down and stunning them for 3 seconds.

    Protection: [Honor and Glory]; Raise the Truthgaurd (or your equipped shield) for X seconds, hostile direct spell and ranged attacks are redirected to hit you instead of their intended targets dealing 50% less damage and restoring the paladin's mana equal to 1% of the damage received.

    Retribution: [Smite Evil]; Strikes the target for X radiant damage (fire + holy) with bolt from the heavens and refreshes the duration of Judgement on the target. When an enemy inflicted with Judgement perishes, the remaining cool-down on Smite Evil is finished. Undead, demons and aberrations take 50% more critical damaged by Smite Evil.

    And lastly, allies standing in [Consecration] receive 10% more healing from Holy Light, Flash of Light and Word of Glory.

  10. #210
    Deleted
    Elemental Shamans:

    Mastery can now proc of itself again.
    Stormkeeper only has a 30 sec CD.

  11. #211
    Deleted
    Mage:

    No changes.

  12. #212
    Blood DK: Blood Shield is equal to 100% of the amount healed by Death Strike, and absorbs Magical Damage too.

  13. #213
    Deleted
    Warlock

    Destro: Immolate is now baseline instant cast, immolate crits proc free, instant cast chaos bolts.

    Affliction: Drain Soul is now a non-channeled, instant-cast ability, placing a 'sticky DoT' onto target, the soul leeching animation still plays for as long as the DoT is on. 100yard range.

    Demo: Demonbolt penetrates all forms of shields, especially 'holy-magic' shields causing the player (paladin) to be immune. Demonbolt also plays a cool af guitar riff while it spirals arrogantly towards the traget.

  14. #214
    Quote Originally Posted by Zelk View Post
    Revert to 5.4
    this. job done. everything fine.

  15. #215
    Legendary!
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    Overgrowth (Instant regrowth, rejuv, wild growth, lifeblom) is now baseline with a 10 sec CD, all HoTs have their duration increased by 30 seconds. Mastery bonus set to 100% for 30 seconds when Overgrowth is cast.

  16. #216
    Deleted
    Hunter - remove vulnerable, makes abilities to do dmg as with vulnerable and patience sniper talent rework to increase dmg for each second you stand still by 10% up to 100%.

    New ability Kill shot.

  17. #217
    Bloodsail Admiral
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    WW Monk : Fist of Fury now has a 35yard range and instead of a small cone its 360° <3

  18. #218
    Make Sindragosa have no CD and cost 8 runic power.

  19. #219
    The effects of every Legion Legendary item that dropped for you become baseline and do not require you to equip it.

  20. #220
    Deleted
    Quote Originally Posted by Twinkelle View Post
    Assassination: Rupture now does poison damage instead of physical.
    Is that not a nerf for PvP? It would make them almost a garbage class (I don't really know for PvE since its dmg would go up with mastery, but it wouldnt proc venomous wounds anymore).

    - - - Updated - - -

    Quote Originally Posted by Silver-Fox View Post
    I LOVE these kinds of thread! Love the creativity!

    Paladin:

    All Specializations: All healing spells can be used offensively against undead and aberrations.

    Holy: [Hammer Down]; Slam the Silver Hand (or your equipped weapon) down onto the ground, releasing a blast of radiant energy that heals allies within X yards for Y and deals Z holy damage to enemies within X yards, knocking them down and stunning them for 3 seconds.

    Protection: [Honor and Glory]; Raise the Truthgaurd (or your equipped shield) for X seconds, hostile direct spell and ranged attacks are redirected to hit you instead of their intended targets dealing 50% less damage and restoring the paladin's mana equal to 1% of the damage received.

    Retribution: [Smite Evil]; Strikes the target for X radiant damage (fire + holy) with bolt from the heavens and refreshes the duration of Judgement on the target. When an enemy inflicted with Judgement perishes, the remaining cool-down on Smite Evil is finished. Undead, demons and aberrations take 50% more critical damaged by Smite Evil.

    And lastly, allies standing in [Consecration] receive 10% more healing from Holy Light, Flash of Light and Word of Glory.
    This is not OP, this is just fun and cool abilities. F+ on you.

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