I like that and might dust off my SV hunter for PVP once this goes live. :-)
BM and MM don't need traps really. BM is pet based, MM is pew pew based, so neither need traps and they aren't fantasy related at all, not with SV there. All should have misdirection though.
Does it?
I thought it would only do it with the Posthaste talent (which Surv hunters can't get together with Disengage). I must confess that I've been using Posthaste since forever and didn't remember Disengage breaking roots without it.
If it does break roots, then I'll get this talent as soon as patch hits.
My opinion on traps:
BM should get Tar and Freezing Traps.
Surv should get all the trap goodies, but Explosive should not do damage, instead if should be the old Glyphed Knockback trap (no traps in rotation, improve AoE in other ways).
MM shouldn't have traps, but it should have ranged CC of some sort, using different arrows (Bursting Shot and Wyvern Sting baseline)
Yes, everyone should have Misdirection.
And I think Survival should have Camouflage baseline as well (maybe improved Camouflage with talent, allowing you to use it in combat [with reduced duration of course] and not breaking with damage taken).
Last edited by DeicideUH; 2017-01-03 at 02:41 PM.
Not tied to posthaste is meh
Traps have been something hunters have always had, and made sure, even the word hunter implies traps, as it is a comonly used tool in the "huntering" business :P
lets talk class fantasy missdirection then, how exactly does being in melee bonking the mob in the head with a big ass spear will make the mob think that someone else bonked him in the head? :P
Disengage to a target , freeze trap, harpoon to kill target, game won! For thoose who dont know how to use disengage offensive.
ot, It is really good that traps are back for mm and bm, it is so iconic for the class and useful in pve and pvp. That goes with disengage, like alot of ppl stated sv is not that good at surviving and having disangage back will help a bit.
Now we should fight to get masters call back as baseline for all 3 specs. Having scare beast back would be nice aswell! but one can only dream =P
Seems a bit lame for them to have harpoon AND disengage but w/e. I do think sv should have md though, them not having md makes as much sense as ranged hunters not having traps..that is to say none whatsoever.
I think you mean it was lame that Disengage was taken from them in the first place. In the original alpha and beta builds SV actually had some pretty awesome talent + traits that made Disengage and Harpoon interact with each other. They should never have gotten rid of those.
Originally Posted by Herecius
The problem is that it shouldn't have happened in the first place. They made changes that were both bad on paper and bad in practice: they just lacked the foresight to see that it would be bad and they were too arrogant to listen to players who saw all this from a mile away.
So I don't have to swap to MM when questing in Highmountain and having to jump from one of those 1000 mile cliffs to get somewhere.
Kind of an assy idea to put disengage in the tree. They took it away for no reason, now it competes with Posthaste, an amazing movement ability.
Exploration/Questing: Avoid falling damage.
PvP: Getting out of an area when attacked by melees and run is the better option. Very nice if you couple it with Tar Trap/Caltrops, Freezing Trap/Iron Trap or even Wing Clip/Ranger's Net. Also somewhat useful, if limited, in flag carrying situations.
Raids/Dungeons: Quickly moving out of a danger zone (then Harpoon the boss to return to melee)
Disengage is an amazing skill to add to Survival. However, it should break roots (I'm not sure if it does without Posthaste).
Last edited by DeicideUH; 2017-01-04 at 03:49 PM.
I disagree on that. Some melee will be worse (DKs and Ret Paladins), but no way we will be better than monks or demon hunters, and about as mobile as warriors.
Besides, we are talking about the only melee spec on a ranged class. Survival already has poor defenses (reason why it got buffed Stamina in PvP) and no stuns. No reason to fear it becoming OP, IMO.
No I mean it's lame for them to get more stuff.
Melee sv never had it in live and do melee svs really want to talk about things being taken away? How about give the rest of us our whole freaking spec back.