Damn tied for second with resto shaman and behind resto druid, that representation bias.
Wow better bring 4 holy paladins for that 20k dps gain, oh wait disc.
Too bad when the facts don't align with your own beliefs.
Damn tied for second with resto shaman and behind resto druid, that representation bias.
Wow better bring 4 holy paladins for that 20k dps gain, oh wait disc.
Too bad when the facts don't align with your own beliefs.
Last edited by mmocf9c4bcbfba; 2017-01-04 at 03:45 PM.
Ideally they'd just nerf the overperforming DPS in a decent way i.e. for HPala you could do something like "Holy Shock does X% less damage but always/has a Y% chance to give IoL when used on a enemy and doesn't crit". Would make for some interesting gameplay choices.
That druid was bad, simple as that.
To be good (any role) you should know when and where to use all of your abilities.
I've had so many runs (too many) where we missed 3 chests by a few seconds. I'm sure healer doing steady dmg through the dungeon would speed it up by a few seconds.
Depending on difficulty and fight, even holy priests are able to do decent dps (50-100k). I get really triggered if the healer does close to 0 dps overall
While yes, healer dps is wonky. In content that matters (non-faceroll) pallys can't use their cds for dps, and don't pull those numbers.
And even with that very strong dps, Hpallys still aren't the best m+ healer. So it isn't game changing. They hold their spot with or without the dps.
I never said it's a gamebreaking issue, if anything, I actually said the opposite
Of course they are trading healings for damage but thats the same for other healers isn't it
And also they're more gcd efficient while having much more dps, that means they're trading less healings for more dps
Say, even if holy priests pop their wings and spend all GCDs on damage, they won't even come close
So I'm kinda interested to know if such advantage could be justified or it's just plain op
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They're just outliers, but i don't think it's reasonable for a healing spec to be capable of doing so much damage in the first place
No paladin healer is doing 500k for an entire raid fight. Maybe for 20 seconds (in which case, with old war potion, it's more like 700k), but the rest of the 2-3 mins is just awkward pillow talk after blowing your load.
The easiest fix would be to nerf our artifact. We get like 1% bonus damage for each point up to 34. Drop that to 0.5% per point, and Holy Pallies should be good, while not significantly hurting leveling or new max-levels.
A little sad, because doing dailies as Holy is actually fun this expac.
Instead of nerfing paladin, could buff the others, if pvp is a problem, use the template system.
What is the real issue with high burst dps anyway? World pvp of any kind does not count.
In instanced pvp we have templates.
On world quest pvp it might be more dps then usual due to our http://www.wowhead.com/spell=216331/avenging-crusader honor 46 talent.
Why are you so obsessed with their niche burst damage? Let them have their fun in farm content.
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Paladins are currently Blizzard's favorite right now. All 3 of their specs are not only viable, but in the top 3 of their respective roles. HPallies are top 3 in healers for PvP and PvE, Rets are at the top of the melee DPS in raids and Prot tanks are ranked second behind G Dru in 7.1.5 after the Prot War nerfs and are still number one in tank damage.
Basically ALL 3 Paladin specs are number 1 in damage in their roles as well.
Paladins are sitting pretty right now. If you want a guaranteed raid spot without getting sat out, go Paladin.
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