Anything above 60FPS causes wonky physics, so V-sync might not necessarily solve it if you run a higher refresh rate.
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Alright I'm still having issues even with Vsync. Svari fell down a well in solitude after clipping through the ground and she drowned. How do I cap my frame rate?
http://www.nexusmods.com/skyrim/mods/34/? worked for original Skyrim; set the max to 59 (60 can still sometimes cause physics glitches).
If you are capable of playing the game routinely at over 60FPS, there is apparently a fix for that.
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WHile that might be true in RARE cases, what he linked isn't a mod. It's a .dll file you just drop into your skyrim folder. However, the architecture of SSE IS different from Oldrim, so no, it won't work in general. But save corruption? Not even.
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Then just use the console to give yourself the dragonscales? Don't think of it as a cheat, just think of it as a work-around.
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So, I'm going to start a SSE run in a couple of weeks. I'm going to play on Legendary (always playing on highest difficulties!), but I'm getting different opinions on what that experience is like. Some say it is a world of cheese and you can't get through it legitimately, like the hardest mode in Oblivion, where I had to rely on my summons to do all the fighting, since myself I didn't deal any noticeable damage to anything... While others say that it is more like the hardest mode in Morrowind: you may be struggling at the beginning, but closer to the mid-game you still become an unstoppable juggernaut.
Which one is it?
The whole purpose of the video I posted is to fix the time sync/havok issues. Hence the reason I posted it. Don't just automatically discount the video because of the title.
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If you try playing a LEGIT (i.e. no mods) game of Skyrim on Legendary, practically anything other than playing a mage is going to wreck you. If you play melee, the NPCs are going to hit you too freaking hard. If you do ranged, you won't do enough damage before they get close enough to wreck you. And mages will wreck you period. But playing a mage, it sucks at the start. You don't really get comfortably powerful enough until mid to late game. But you have the potential toolbox of being able to kill and keep yourself alive in the process. Definitely recommended to run with a tanky follower too, just be sure not to kill them with friendly fire.
I myself always play the stereotypical stealth archer. One shots for days. But on legendary, bows do negligible damage, and enemies seem to detect you from farther away. Or maybe it just feels like it. I then tried going sword and board, plate wearing tank, and could not keep myself stocked on potions long enough to make it through some dungeons in one get go. It wasn't until I switched to mage, which I've never actually even touched before, that I found a healthy balance of survivability and damage to make it through. But you eventually get to the point where a well-placed fireball will 1-2 shot just about anything short of a major boss or a dragon. I ended up going battlemage, wearing plate and casting spells, while Lydia tanked for me, and after about level 20 or so, I rarely died.
I've already seen the video posted in another forum, people said it worked perfectly except when doing the Civil War questline. Either way, my issue isn't at severe as his, the issue I'm having is with people falling through the floor, but thank you anyway. Regardless, the video could be useful when I eventually upgrade my PC, so I'll keep it bookmarked. For now the Vsync is working.
Yes, that was my plan. I would prefer to stay away from enemies as much as possible and wreck them from the distance, having maybe some crowd control abilities and the ability to quickly leave the battlefield if needed - seems like mage build is going to be most effective here.
Early struggle is not a problem, I expect a low-level character to be weak and squishy. What I'm concerned with is what the mid- and end-game is going to be like. In Oblivion, on the hardest difficulty I started a level 1 weakling, and ended a level 55 weakling, and that with a mini-max build, maxing out all of my stats and using the potion bug to get some stats over 100. I wouldn't want to have same kind of experience in Skyrim, I would prefer to start out weak, but become somewhat a capable fighter by the end. From what you are saying, it seems it is possible.
endgame is cheese if you know how to abuse crafting skills to their max potential. Legendary difficulty is nothing once you have the best enchants + potions.
The crafting system 100% ruined character skill progression in the game.
You can of course abuse the alchemy + enchanting trick to get obscene enchants, but where's the fun in that? If you're otherwise playing legit, I see no reason for it. Might as well just start using mods at that point.
It's not a trick though. It's part of the game so why not use it?
And that's one of my biggest gripes with the game. The character building/progression system is bad. I see a lot of people talking about what "kind" of character they want to build but at the end of the game your character ends up overlapping into other builds anyway.
Most of your characters strength comes from Enchanting/Alchemy especially if you're someone playing a melee heavy build. If you ignore both crafting skills then you're just gimping your character for the sake of doing it instead of having a real RP reason to.
Without abusing the Alchemy/Enchanting/Smithing combo to make godly equipment, I originally did the game as Stealth and it was already ridiculous. I remember killing Alduin with 2 Power Sneak Attacks before he could turn around to face me. Pretty much everyone else was one shot too.
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I don't know, I don't usually mind using intended in-game mechanics to make it less difficult; if it is there, then the developers wanted the player to use it, after all. Good to know that the character in the end still can be powerful, even on Legendary! Thanks.
So, I started playing the game yesterday, and I'm having the same bug as many people have: when I hit the quicksave button (F5), nothing happens, but if I then open up the menu (ESC), the game is saved at that very moment. People say that changing FXAA to TAA works, but no way I'm sacrificing that much performance for being able to quicksave.
Are there any known fixes for this, aside from changing the anti-aliasing type? Or should I just stop quick-saving and only use regular saves? Would be a big annoyance.
Also, Legendary doesn't seem as bad as I anticipated. Sure, I die to weak groups of mobs, but it is not like in Oblivion on hardest where my damage was negligible; here, I actually deal a noticeable damage to enemies, and with a shield I don't receive extreme amounts of damage either.
I think it is going to be doable, even without exploiting alchemy and such. Will see though!