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  1. #41
    Quote Originally Posted by Tradu View Post
    There is a benefit, because each legendary takes twice as much "work" as the previous one, so when you're at 2 legendaries on your main, you'd most likely(RNG is obviously still a factor) get up to 2 legendaries on a new character before you got a 3rd on your main(assuming you played the same amount on both)
    This can, at best, only be speculated at. All of the information currently relies on human input and trust. Especially with how emotional gamers are, you cannot rely on this 100%.

    Is there a mechanic that makes your next legendaries hard to get? Probably. It could also just be a catch up mechanic for people that don't have 1 yet. We can't see the data.

    If there is a mechanic in place to make the next ones harder, how much? Impossible to tell with any reliable certainty. The data is just too dirty.

    All of that said, your 3rd legendary is going to be easier to farm than it is going to be to relevel to 110, get all of the same gear, and roll the dice on another legendary.

  2. #42
    Quote Originally Posted by Enterich View Post
    Number 3 and 4 are very easy to get! If you dont got a decent one ofter your 4th you can mind reroll, not with 2 :P.
    If you are playing assa, boots and the bracer makes a differnce for roughly 15-20k dps per legendary (only for the effect, youll get the higher base stats with your legendarys too.

    If you dont want to reach the 90+ percentile these legendarys are not mandatory in my opinion.
    15-20k ?? WHAT? Insigna is a 20k dps increase on single target (at roughly 885 itl) and both bracers and Boots are a lot stronger than insigna.

    Btw, no reason to rerol couse u got 2 shitty legendary. Third and fourth are still relatively easy to drop (unless u get really unlucky).

    - - - Updated - - -

    Quote Originally Posted by Soisoisoi View Post
    Here you go, yes it's not perfectly optimised, cba to change the relics etc, etc - it's a premade one.


    http://www.askmrrobot.com/wow/simula...24971e68a8e9db
    vs
    http://www.askmrrobot.com/wow/simula...c061729981f0cc
    That's Legendary Boots vs Will of Valeera. 69k higher.

    http://www.askmrrobot.com/wow/simula...f4d08b9b56c2e9
    That's all of them in a single list. Again ~66k DPS above the next legendary.

    Can you stfu with your nonsense now? ONE item is capable of being a massive increase. Is it worth re-rolling over currently? No, like I said. If you did it early - like, before they even announced the nerfs - maybe. But not now, like I said.
    The third link seems a bit broken, he's listing WoV as third legendary and Cidarya as second one. AMR is not that reliable anyway (and, btw, atm Satyr's walk can give u way more then 69k dps increase vs no legendaries, but they're going into be nerfed to the oblivion in 7.1.5)

  3. #43
    Quote Originally Posted by Halobob87 View Post
    The third link seems a bit broken, he's listing WoV as third legendary and Cidarya as second one. AMR is not that reliable anyway (and, btw, atm Satyr's walk can give u way more then 69k dps increase vs no legendaries, but they're going into be nerfed to the oblivion in 7.1.5)
    It's because of the duration of the fight and also accounting for stats. They swap places when you put it into a longer fight than the Ursoc model.

  4. #44
    @Halobob87 - I'm from Ask Mr. Robot. Can you tell me what you think isn't accurate about the simulator? We do a lot of testing against our sim reports and ursoc logs - so far my tests have all looked good for rogues. If you found something, I'll definitely look into it.
    Ask Mr. Robot Human Minion

  5. #45
    Quote Originally Posted by Zoopercat View Post
    @Halobob87 - I'm from Ask Mr. Robot. Can you tell me what you think isn't accurate about the simulator? We do a lot of testing against our sim reports and ursoc logs - so far my tests have all looked good for rogues. If you found something, I'll definitely look into it.
    He's probably assuming that the sim doesn't account for fitting the set of shadowstrikes in the dance window, enabled by the boots, but otherwise not possible (unless gnome or arcway neck).

  6. #46
    I'd try a different game. This one doesn't seem to be for you!
    Owner of ONEAzerothTV
    Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
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  7. #47
    Quote Originally Posted by Soisoisoi View Post
    It's because of the duration of the fight and also accounting for stats. They swap places when you put it into a longer fight than the Ursoc model.
    Still make no sense for WoV to be higher then DotHG and Isigna expecially couse WoV is really poorly itemizated.

    - - - Updated - - -

    Quote Originally Posted by Zoopercat View Post
    @Halobob87 - I'm from Ask Mr. Robot. Can you tell me what you think isn't accurate about the simulator? We do a lot of testing against our sim reports and ursoc logs - so far my tests have all looked good for rogues. If you found something, I'll definitely look into it.
    Becouse rng play an huge role for all the rogues specs, so AMS (like any other simulator), cannot be 100% accurate.
    They're still usefull for stat weight and builds simulation, but logs are more then often a more reliable source of informations.

    I apologise if my sentence appeared offensive btw

    - - - Updated - - -

    @ribthanwa Nope, AMR profile cast 4 SS for each Shadow Dance (With Satry's boots obv). The profile itself dosn't seems to have any major flaws .

  8. #48
    Quote Originally Posted by Halobob87 View Post
    Becouse rng play an huge role for all the rogues specs, so AMS (like any other simulator), cannot be 100% accurate.
    They're still usefull for stat weight and builds simulation, but logs are more then often a more reliable source of informations.

    I apologise if my sentence appeared offensive btw
    It did not appear offensive, just misinformed and biased.
    I hope i don't appear offensive.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  9. #49
    Odds are, you are in a guild where this does not matter.

    And to be perfectly honest I'd take Valeera over something like Tricksy's for progression because the legs will keep you alive, while the boots force you to spec into a really shitty talent and lose mobility to get the most out of it.

  10. #50
    Quote Originally Posted by Comfort Zone View Post
    Odds are, you are in a guild where this does not matter.

    And to be perfectly honest I'd take Valeera over something like Tricksy's for progression because the legs will keep you alive, while the boots force you to spec into a really shitty talent and lose mobility to get the most out of it.
    And then, you wipe at 0.5%. Rogue don't need more survivability, while more damage is always good (and, if you really want to, u can still play with harpoon with Out boots, couse they will remain a major dps increase over WoV). WoV is just bad for raid content.

  11. #51
    Quote Originally Posted by NoobistTV-Metro View Post
    I'd try a different game. This one doesn't seem to be for you!
    Yeah, suddenly after over a decade the game isn't for "you"(quite a lot of people) anymore. Maybe, just maybe, that's an issue with the game, not the players.
    Tradushuffle
    <Echoes>
    Laughing Skull-EU

  12. #52
    Quote Originally Posted by Halobob87 View Post

    @ribthanwa Nope, AMR profile cast 4 SS for each Shadow Dance (With Satry's boots obv). The profile itself dosn't seems to have any major flaws .
    Yeah, I just took a quick look as well and the rotation appears to be doing what you wanted.

    Also, no problem on the feedback, it's why I stop by and ask. While I do a head-splitting amount of testing on our sims and items, comparing them to in-game and logs... there are other unique setups people might have that DO do something odd. So I'm always on the lookout for those sorts of things
    Ask Mr. Robot Human Minion

  13. #53
    Quote Originally Posted by Halobob87 View Post
    And then, you wipe at 0.5%. Rogue don't need more survivability, while more damage is always good (and, if you really want to, u can still play with harpoon with Out boots, couse they will remain a major dps increase over WoV). WoV is just bad for raid content.
    Spoken like someone that is getting carried by exceptional healers and doesn't know it.

  14. #54
    Quote Originally Posted by Comfort Zone View Post
    Spoken like someone that is getting carried by exceptional healers and doesn't know it.
    Spoken like someone that have exceptional shit tier healer or is just bad at avoiding damage.

  15. #55
    Quote Originally Posted by Halobob87 View Post
    Spoken like someone that have exceptional shit tier healer or is just bad at avoiding damage.
    Thank you for exposing how little you know about doing DPS.

  16. #56
    Quote Originally Posted by Halobob87 View Post
    And then, you wipe at 0.5%.
    ...because your selfheal didn't cut it in the final ensuing chaos that left you without healers.
    Stupid examples are stupid.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  17. #57
    Quote Originally Posted by ymirsson View Post
    ...because your selfheal didn't cut it in the final ensuing chaos that left you without healers.
    Stupid examples are stupid.
    There's should be 0 reason to spam feint for self healing. U already have crimson vial, health pot and the strongest survivability kit of this game.

    But still, if you find this leg usefull for your group, then u can just use it.

  18. #58
    Quote Originally Posted by Shadow Fox View Post
    Seeing this all over the forums on all classes...

    What is the theory behind rerolling your same class, or to a new class for Gear and Legendaries?... :S
    After you get 4 you're pretty much shut off from getting another for a VERY long time. Someone in my guild has a maxed weapon and quite a few on their os from grinding thousands of mythic+ and he has 4 still.

    However, getting your first one is quick. It's MUCH faster to level up a new character and get that first legendary to see if it will be good and then refocus on that character than it is to keep grinding on a character that has already had shitty luck, not even close as far as time spent goes, it just feels bad which is why not a lot of people do it. Really only something to consider if you're way up on progressing as quickly as possible.

  19. #59
    Quote Originally Posted by elfporn View Post
    quoting the sarcasm here - i can't beat it.

    The chance for a legendary resets to the base chance each time you get one. Bad luck protection happens each time you do an activity that can potentially drop a legendary. Do more stuff: get more legendaries faster.

    Agreed--rerolling because of a couple legendary drops you don't prefer is really drastic and pointless. Just stick it out and keep your fingers crossed.
    Quote Originally Posted by Shinrael View Post
    You need sunlight. You need movement. You need fresh air. You need green nature. It is just as important as eating healthy, sleeping properly and so on.
    Quote Originally Posted by Skroe View Post
    Have faith in us. Americans are fighters.

  20. #60
    Quote Originally Posted by fiestatastic View Post
    After you get 4 you're pretty much shut off from getting another for a VERY long time. Someone in my guild has a maxed weapon and quite a few on their os from grinding thousands of mythic+ and he has 4 still.
    Blizzard got called out on this legendary "softcap" and removed it. This is outdated information. My rogue competition just got his 5th, and a day later his 6th. got his 4th a bit over a month ago.

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