Seems like that's a question you should be answering. Rated pvp is irrelevant in legion, as is all pvp...so right off the bat you open with an idiotic assertion of "representation", as if that matters. All warrior specs are well-suited to pvp - and what "utility" do you think a warrior is lacking? Should they have the option to fall back and bust out some heals? LOL So yea, answer your question - wtf are YOU talking about?
Please quote the part where I was "complaining"...because right now it seems like you're advertising double-digit IQ if you are unable to distinguish between a comparison and a complaint.
Beginning to look more to me like you got rolled by a ret in duels and are still mad about it. There are many viable 3s comps for all classes, and all DPS are capable of high burst. Ret doesn't have a monopoly on burst, and for a melee ret mobility is pitiful while warrior mobility is "too good". That gap needs to narrow, and not just between rets and warrs, but among all melee.
Who said warriors should lose all of their mobility? The delta among melee mobility should be narrower - that includes ALL melee. No melee should have the ability charge-leap across WSG in a matter of seconds, nor should any melee be a free kill to any ranged class with a snare.
For all of your butt-hurting over ret v warrior, you fail to say anything about ret v ranged...because rets are a very small threat to ANY competent ranged player.
Paladins' auto-bubble is a talent and it can be countered by any priest. ALL paladin defenses are dispellable. Which one of your defensive CDs can be dispelled? None.
Bud, warrior pvp doesn't seem to be your thing. Stick with your demon hunter...aka the warrior for people with mental handicaps.
Fury:
http://www.wowhead.com/spell=184364/...d-regeneration
http://www.wowhead.com/spell=23881/bloodthirst
Arms:
http://www.wowhead.com/spell=29838/second-wind
http://www.wowhead.com/spell=34428/victory-rush
All Warrior Specs:
http://www.wowhead.com/spell=97462/commanding-shout
Spammable CC = any instant-cast loss-of-control CC on a cooldown of 1 min or less, or any casted CC with no cooldown.
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If you are a melee with no ranged capabilities, your uptime is entirely determined by your mobility.