While you are
technically correct in terms of the affected spells and the direction, honestly, I wish I could see the changes the same way you apparently do with adjectives like
great and
amazing. To clarify with some numbers:
- Gust of Mists is being buffed by 30% (1.0 to 1.3 SP Scaling). Yes, this is quite significant even though it's probably not the right place to apply the band-aid. Crap stat is crap and overbuffing it will just force us into a slightly different gimped playstyle.
- Zen Pulse is being buffed by 10% (200 to 220% SP Scaling). It was already an exclusively Mythic+ talent and this doesn't change that.
- Mistwalk is being buffed by 20% (350 to 420% SP Scaling). It's now actually maybe worth considering outside of PvP, but it's probably still not even on the same plane as Chi Burst's powerhouse AoE heal when it comes to doing raid content a.k.a. the place where we need the most help.
- Rising Sun Kick's mana cost is being reduced by 15% (2.3 to 2.0% base mana). The spell is already hardly used outside of interactions with certain Legendaries/Rising Thunder or assisting DPS. As this classifies its frequency of use somewhere in the area of "seldom" this change will usually make absolutely no difference to most Mistweavers in most situations.
- Soothing Mist is being nerfed by ~9.3% (70 to 64% SP Scaling). I'm not going to defend Soothing Mist since, as I stated in the OP, I believe it's an absolutely useless mechanic which only serves to justify our broken mana expenditure BUT I will say that I'd rather keep 9.3% on Soothing Mist than, for example, gain those 10% on Zen Pulse.
In short -
the only real change we are receiving is the buff to Gust of Mists.
I welcome active changes to our spec, I really do, however, I can't help but feel that most of these are either just fluff to fill up the Mistweaver section of the patch notes or a straight-up public display of ignorance in regards to our
actual issues. The MW community has given so much constructive feedback about a wide-range of both problems
and potential solutions - things ranging from mana efficiency to haste scaling and artifact weapon traits. With all that, how are we supposed to feel that changes like
"Reduced mana cost of RSK by 0.3% base mana" are all they could come up with?