Gah, stop whining. Stop wanting to streamline everything to the point of nonexistence. This game needs more glaring differences and imbalances, not less. It's great that some specs and classes are better or worse at particular things than others.
Thats the price you have to pay for playing most braindead dps spec in WoW
I'm inclined to strongly disagree.
Why would doing well on the metres automatically make you worse at mechanics than someone lower down?
What would you rather have, a person that doesn't stand in the fire and is playing a class that does lots of dps, or a person that doesn't stand in the fire and is playing a class that doesn't do a lot of dps?
In this current version of WoW when there's almost zero utility brought to a raid by DPS except DPS, astonishingly enough, DPS is actually a big deal. It's not like it used to be, where you'd still bring that enhance shaman even if they weren't the best, because utility.
You're physically making fights harder for your team, the lower your DPS is. End of story. And please don't say, "WELL you just need to execute it better, you can still succeed with sub-par DPS classes" - I know this. Everyone fucking knows this. It's still harder. That's not really up for dispute. And people are allowed to feel bad about feeling like they're not pulling their weight, it's not a crime.
Hey thanks for proving my point.
When I said this...
...I was talking about the type of person who gets their ego stroked by numbers on an addon.Bigger numbers on an addon = "I'm pro", "I'm better than you", "I've achieved something" and thus "I'll keep giving Blizzard my money".
But they walk the line of intellectual dishonesty by presenting the illusion of "balance" because they know that the psychology behind why people keep playing their game includes the para-delusion of ego that accompanies things like seeing big numbers on an addon - more specifically that other people can see it too.
An extension of which is people, like you obviously, who go around telling others they "suck".
Blizzard didn't get to be the #1 MMO for over a decade without knowing how to cater to a wide variety of consumers in the gaming market.
That includes the type who are looking for some sort of substantiation that they have "accomplished" something ...even if that substantiation can be programmed in as a default reward for picking one spec and pressing one button.
MAGA
When all you do is WIN WIN WIN
Figures that hunter would make such a thread
Play a strong single target like lock or priest.
you are obviously more concern with damage meters than you are are truly understanding the game.
Just because a hunter tops a dungeon because he barrage a pack of 10 shitmobs doesn't make him a good player. you are easily convinced else wise.
Switching specs? That seems like a lot of work. I'm pretty sure Blizzard intends people to only play 1 spec ever and never change it.
If my spec sucks I shouldn't have to change it, Blizz should just buff it until it's the best.
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Are you insinuating Hunters aren't smart? How dare you!
A BM hunter complaining about cleave when their cleave mechanic is a no-brainer... What a day!
http://us.battle.net/wow/en/characte...trife/advanced
WoW: Winterstrife, Level 120 Human Paladin | ESO: Strife Valor, CP 610 Dunmer Magblade | GW2: Inquisitor Strife, Level 80 Human Renegede.
Lmao what?
Those numbers do plenty. It shows who needs to be removed for performing poorly when in a pug or even a guild run. You can easily pinpoint weak points in your raid with meters. They do a lot.
Do they matter in LFR? Nope.
Do they matter in organized raiding? Absolutely. It's what raid leaders use to see how well people are performing and if someone is holding back the group with poor performance you can easily check with meters. 160k dps instead of 200k dps can easily make or break a fight.
Wow is about AOE now. Way back it was single target all the way and AOE was a niche needed in a few encounters. Now single target is the niche, play a class with good AOE if meters matter to you.