FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
1: Limiting raid size to just 10 man is just stupid..
2: Limiting how people gain their mounts is dumb as..
3: In other words how it was originally in WoW.. And well other MMO's tried to do that (Wildstar) and it was not that well recieved..
4: Like it use to be back in vanilla WoW..
5: Like it used to be back in vanilla WoW..
6: Probably the only sensible one you in your list..
All in all most of what you want was in Vanilla WoW..
Thing is you are forgetting that wow is an mmo and story telling is central so how or better yet why would you have BG's if there was a single faction?
Surely it makes no sense to even include pvp in your game?
You want an mmo co-op game or you want wow to retain it's pvp features but with no real story or reason for it.
The only reason world pvp is not a thing is because currently it's not balanced around. Not because it isn't enjoyable.
If you tie it into the world around you you can find that sweet spot where pve and pvp merge. Which acts as an incentive for players to engage in pvp (or pvp zones) to get pve rewards or access to pve dungeons. The isle of Quel'danas is one of the most memorable events for many wow players.
Also you the player will have more affinity with your character and get a chance to identify with your faction.
If there is one big faction and I don't like the leader or his style, the way he/she looks or sounds or any number of reasons and forced to play for that faction cus there is nothing else to choose.
An MMo imo should provide in perfect balance the opportunity to Role play, PvP and PvE non should be mutually exclusive.
Last edited by mmoc877b2d3d8f; 2017-01-08 at 03:27 PM.
It would not be WoW 2. It would be the next obvious progression:
Galaxies of Starcraft
Set in the future. Have two factions, the living and the undead.
undead versions of all current races. Horde and alliance forced to merge to fight off the undead.
I'm not familiar with those games but you would be ret-conning or dumbing down a bunch of races imo that are already under rep'd.
How would you say provide story or a sense of familarity for a Forsaken player from wow going into wow2? Or any other race save perhaps Humans?
We are all just good guys and get along swell now?
If for example Anduin or someone from his bloodline depending how far in the future you wanna go is elected joint leader of the horde/alliance with some orc dude how will you tell the story of all the other races involved that alliance? Or do you expect everyone to accept the treatment gnome players get?
Genuinely curious
Last edited by mmoc877b2d3d8f; 2017-01-08 at 03:33 PM.
Sounds terrible. I do not wanna skip ahead to the future nor having horde and allys be one. The whole plot of WoW is ally against horde...
The point would be factions aren't important, they would still be villains within your faction but ultimately you could be an orc friendly with a dwarf or a tauren hating troll.
- - - Updated - - -
TBF the whole Ally v Horde was invented for RTS reasons, WoW is all about fighting a common enemy
I would have a new engine, new graphics, Better balancing, Flying mounts and ofcourse a new ip or atleast another one that is not warcraft. Like starcraft or diablo
Muich larger world, comparable size of houses, terrain, cities etc. to the Witcher 3
set in the future 200 yrs (or set in the past a couple thousand years)
based around open world RPG gameplay, raiding shouldn't be the main gameplay (similar like vanilla)
Combat based around positioning, using useful items and rather few spells without core rotations (a combination of vanilla WoW with zelda-style gameplay)
honestly i wouldn't touch an mmo with controller support, not in a million years.
the art style and the graphic fidelity aren't mutually exclusive, the low res textures are part of the art style.
when it comes down to it i wouldn't want a wow 2, i'm happy with them improving the current wow. in other words anything that could be in a hypothetical wow 2 could also just as easily be in wow 1.
there are just some games that should never be molded around a controller, not without over simplifying the ui trimming down the pace and game mechanics even further, as is the case with every game that has controller support. if wow could be played with a controller, it would have happened by now.
Last edited by Heathy; 2017-01-08 at 03:55 PM.