Also boots have BIS stats, so they will probably be better than the neck, since they both more or less give you about 0.5%max HP per second. Which by the way means that both aren't really great.
BreweRyge: Adds a resource meter for Brewmaster brews, as if they were on a rage- or energy-type system.
Hidden Artifact Tracker: Adds your progress on unlocking the extra tints for your hidden artifact appearance to the item tooltip.
The SI ring is a bit situational but very helpful on some fights as well. And for damage on Odyn I would probably use Belt + Wrists with Pulv over wrists + legs and RnT, just because you can get the benefit of the belt whenever you switch to an add in P2 and during that time RnT is going to fall off quite a bit, while Pulv shouldn't.
hey
quick question: grotesque statue still bugged when worn by both tanks? (shared stacks)
thanks!
Hi, do we know already what kind of relic our fourth will be?
I used to be mad about how people could just blow right through me in pvp and then I saw: Guardian Druids now take 10% increased damage from players (was 25%). Why the fuck was this a thing just because I'm a tank? I should be taking less damage from players.
So how will we use Pulverize if you have legendary legs in patch?
@Ausr you do take less damage from players; you take so much less that they had to have a modifier just to make you not unbelievably overpowered. Personally I find myself to be extremely powerful in the rare instance that I pvp.
@Bearygood When you're at 5 stacks; ideally replacing a swipe just before a thrash
Depends on your gear I would assume, maybe possible how well you manage to play as well (no offence).
Maybe you were stunned and the ret, blew all of their CDs? Being stunned or chained stunned with few people going all out on me with their CDs is the only way I die that fast. Usually I last long enough to kill most of my attackers before the DoTs and damage take care of me.
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Does anyone happen to know the reason why druid's tier pieces on so many items had their secondarie completely changed? I do get the number balancing, but change what stat is on an item, what's the point?
Guardian druids received IMMENSE buffs in pvp. They are the hardest to kill now by a huge margin now because of taking only 10% increased damage rather than 25% and having a 15% hp buff which will put them at around 4.1 million health in pvp/ battleground at 880 ilvl.Also they received a huge damage boost as well. Maul now deals 400% dmg in pvp which is as much as mangle lol. All of this is totally justified having in mind that they are the tank relying mostly on sturdiness and durability rather than self heals like DK/DH/pally. Still their self heals are not amazing as other tanks so they should be toughest at least.