I don't know, the pace there seems to be very tedious even by MMO standards, let alone single player RPGs.
"Have a short conversation justifying the further quests, now kill 20 troopers, hack 10 terminals, activate 5 devices, do this bonus quest: kill 20 Imperial soldiers, now kill 20 more Imperial soldiers, now kill 5 Imperial robots, now kill Imperial quartermaster, now drop his head into a dropbox, now kill another boss, now go back to have another short conversation justifying the further quests"... I don't know any single-player RPG that would load the player with such amount of repetitive pointless grindy goals, only to insert short 3-minute long conversation in between dozens minutes of yawnfest!
That said, I enjoyed the stories themselves, the landscapes, the amount of lore explanation in the game... It's just that the rest of the game doesn't seem to support them, but, rather, make them secondary.