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  1. #1
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    Should HPS be higher than DPS?

    As healer, I recently unsubbed because healing (especially in pvp) is to me too slow. Annoying and unsatisfying.

    I remember having the best fun during wotlk. After it, everything started to fade out.

    I am very sad because I enjoyed many aspects of Legion. Really immersive story and all. It's a masterpiece, no doubts. But the HPS is ridicolous and I can't enjoy the game as an healer.

  2. #2
    Yes and no, It varries greatly from fight to fight. in PvE that is.

    On farm the DPS should be crushing the HPS on any fight that isn't Cenarius. Due to them just passively taking less dmg from having it on farm.

    What you'll see in PvE scene for healers is dropping a healer for another DPS, so that the fights are faster, and so the healers will have something to do.

    But in Legion on the harder fights it's a trend that healers will do roughly the same HPS as a Dps is doing DPS.
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  3. #3
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    dear god no .. how can u even come up with something that stupid?

  4. #4
    Yea outhealing 5 dps sitting on you was fun without a doubt. Guess why was it changed?
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  5. #5
    Quote Originally Posted by Ricirich91 View Post
    As healer, I recently unsubbed because healing (especially in pvp) is to me too slow. Annoying and unsatisfying.

    I remember having the best fun during wotlk. After it, everything started to fade out.

    I am very sad because I enjoyed many aspects of Legion. Really immersive story and all. It's a masterpiece, no doubts. But the HPS is ridicolous and I can't enjoy the game as an healer.


    This being the case for every dungeon, mythic encounter, mythic + encounter and pvp/world content etc is "ridicolous". You're telling me there is not a single encounter in this game, or any pvp bracket for that matter, that you can't find an ounce of enjoyment from because your healing seems low?

    Seems off.

    After all your praise, if your reason for quitting the game is that healing was slow, WoW is not for you.

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    Last edited by Sockie; 2017-01-09 at 01:27 PM.

  6. #6
    Quote Originally Posted by Serissa View Post
    Yea outhealing 5 dps sitting on you was fun without a doubt. Guess why was it changed?
    It was fun though :-)
    On the bridge in AV outhealing half a raid trying to kill you
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  7. #7
    Kudos to you...first QQ thread I saw with this excuse to unsub. Everyone quit cuz legendaries suck or their class being bla bla bla...never heard this one before. They made healing demanding and a little bit harder and waaaay funnier than before. Im sorry if you had fun standing for 1 min without doing shit and throwing some occasional healing, but there are more mediocre games if you want to just stand and do nothing while shit happens around you. Like CoD or something. And you dont enjoy any aspect of the game, or else you wouldn`t be unsub.

  8. #8
    Deleted
    Oh man, this shit's just too good.

  9. #9
    Deleted
    Quote Originally Posted by Ricirich91 View Post
    As healer, I recently unsubbed because healing (especially in pvp) is to me too slow. Annoying and unsatisfying.

    I remember having the best fun during wotlk. After it, everything started to fade out.

    I am very sad because I enjoyed many aspects of Legion. Really immersive story and all. It's a masterpiece, no doubts. But the HPS is ridicolous and I can't enjoy the game as an healer.
    No.

    You unsubbed, because evertyhing faded out as wotlk happened 10 years ago.

    Move on, HF.

  10. #10
    For all I care healing doesn't need to be a thing in the game as a whole .
    Girldfriends have learned to play tanks and dps since 2004, we can finally get rid of that crutch .

    #triggerallthemheal0rz

  11. #11
    Quote Originally Posted by Ricirich91 View Post
    I remember having the best fun during wotlk.
    Stopped reading here.

  12. #12
    For pvp i do not think 1 person sitting still healing themselves should be able to outheal bursted dps for some classes or even with 2 or 3 people on them for a prolongued amount of time. Pvp is based around killing certain classes first (healers and maybe squishy dps first) and don't think 1 healer standing there should be able to outheal an onslaught of damage from a bursting character. It's the heals job to keep people alive long enough to kill the opposition and top them off afterwards, not to totally negate a dps for every healer. There is a reason the game itself ballances around having so much lower healers than dps in a BG.

    And since dps works differently than hps you can't compair the 2. With a dps you do all your own damage and no one helps, your numbers do not get inflated or deflated by other ppl attacking the same target(save killing them quicker/cc). with healing we get lower numbers due to people using internal CD's, healing themselves etc.

    In PVE there is absolutely no reason to even make a distinction with this. We could litterally Triple our HP pools, Triple the ammount of damage going out, and triple our healing and it would not have any change on encounters (within reason) Losing say 25% of our hp from an ability and then healing that 25% over the next 10 seconds doesn't matter if that value is 20K HPS over a fight, way under what TOV or EN dps is pulling or if it is 600K HPS over a fight.

    They could tune fights so we need 2 tanks, 9 dps and 9 heals but with the archtype they have imposed of having 3-6 heals on any given fight depending on enrages and gear levels certain numbers of people have chosen their classes accordingly. They are 2 different parts of a fight and should not have their numbers adjusted just for appearance sake.

  13. #13
    HPS can be low for 2 reasons, low throughput (from either low gear or bad player) or because people aren't taking damage.

    On a fight with very avoidable damage, like Nyth, damage should be considerably higher than healing assuming people aren't messing around.

    HPS is also not a good indicator of good healing, druids have lower HPS when topping people off because excess healing on HOTs no longer counts. It's why they're so valuable for overflow keystones.

  14. #14
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    Quote Originally Posted by Ricirich91 View Post
    As healer, I recently unsubbed because healing (especially in pvp) is to me too slow. Annoying and unsatisfying.

    I remember having the best fun during wotlk. After it, everything started to fade out.

    I am very sad because I enjoyed many aspects of Legion. Really immersive story and all. It's a masterpiece, no doubts. But the HPS is ridicolous and I can't enjoy the game as an healer.
    But, HPS isn't the same as DPS, and shouldn't really be compared. Healing in the current content is actually quite good.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  15. #15
    Deleted
    Quote Originally Posted by haniburr View Post
    For pvp i do not think 1 person sitting still healing themselves should be able to outheal bursted dps for some classes or even with 2 or 3 people on them for a prolongued amount of time. Pvp is based around killing certain classes first (healers and maybe squishy dps first) and don't think 1 healer standing there should be able to outheal an onslaught of damage from a bursting character. It's the heals job to keep people alive long enough to kill the opposition and top them off afterwards, not to totally negate a dps for every healer. There is a reason the game itself ballances around having so much lower healers than dps in a BG.

    And since dps works differently than hps you can't compair the 2. With a dps you do all your own damage and no one helps, your numbers do not get inflated or deflated by other ppl attacking the same target(save killing them quicker/cc). with healing we get lower numbers due to people using internal CD's, healing themselves etc.

    In PVE there is absolutely no reason to even make a distinction with this. We could litterally Triple our HP pools, Triple the ammount of damage going out, and triple our healing and it would not have any change on encounters (within reason) Losing say 25% of our hp from an ability and then healing that 25% over the next 10 seconds doesn't matter if that value is 20K HPS over a fight, way under what TOV or EN dps is pulling or if it is 600K HPS over a fight.

    They could tune fights so we need 2 tanks, 9 dps and 9 heals but with the archtype they have imposed of having 3-6 heals on any given fight depending on enrages and gear levels certain numbers of people have chosen their classes accordingly. They are 2 different parts of a fight and should not have their numbers adjusted just for appearance sake.
    i liked when healers could outheal 2 dps sitting on top of him/her without interupting or ccing the healer, now (pvp, i think healing is fine in pve (class balance issues aside)), now in pvp 2 melee burst classes can sit ontop of you or another teammate and you freecast the entire time, popping cds etc, and your team mate still dies because the dmg almost every class do is unhealable. Healing in pvp is in a really bad spot atm, esp with pvp templates when they have randomized the stats on some classes (sub rogues want mastery in pvp, but uho lets not give them good mastery lets just spread it out here and there).
    Ps: i like healing in pve and mythic dungeons actually.

  16. #16
    Quote Originally Posted by Phlegethon View Post
    It was fun though :-)
    On the bridge in AV outhealing half a raid trying to kill you
    where was the thunderstorm

  17. #17
    Deleted
    HPS normally are only higher than DPS if the damage dealers need additional movement sessions.

  18. #18
    Quote Originally Posted by Socialhealer View Post
    where was the thunderstorm
    That's why you stand by the bridge supports.

    I can't heal tank as much anymore, but can still do it for awhile on my monk.
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  19. #19
    In a pve scenario healing and damaging are two fundamentally different aspects of the game, so it doesn't matter.

    In pvp it depends on a great many factors, and is always a balancing game. Personally, I am of the opinion damage should overall be higher otherwise a duel with a healer would never end, with healing having superior burst.
    Last edited by Zardam; 2017-01-09 at 07:48 PM.

  20. #20
    If talking about pve, who cares? If pvp, it should be roughly the same. But seeing as how the game is designed around 2xdps, 1healer 3v3, healing does have to have better output than dps, before you start considering all cc and ints, because if 1 heal = 1dps, then opponents will fall too quickly and anyone with major cooldowns will have a massive advantage.

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