Originally Posted by
Zombina
What does everyone think on this? I always see threads pointing at Ana as the cause for the tank meta, and while she is a good tank healer I've always seen the amount of damage tanks do as the cause for why they are everywhere.
A team stacking 3-4 tanks should really lack damage, but they don't - so there is really no reason to bring attack or defence heroes when tanks can do basically the same or even more damage than the rest of the cast while also having some of the best utility in the game.
If we look at Sombra as an example. She's an attack hero vying for a place on a 6 man team, her gun does tickle damage even when pointed right in someone's face, her ult is a semi-shutdown, her mobility is passable, her abilities are meager yet on a long cooldown. So what is the point of bringing her when you could have chosen Dva who does better damage, has the ability to deny damage ults and eat damage, can engage/escape on a tiny cooldown which also includes the ability to fly and doubles as a knockback hazard and deals damage and has an ult which, if cast correctly, demands the other team triangulate a flight path and move to a predicted safe spot within seconds or wipe while all along having a healthpool of 600 and close-up damage which drops people in a second if she can get in your face?
And Dva really isn't a one-off. All of the tanks bar maybe Zarya have inflated mobility mixed with damage/utility and little counter play.
-Roadhog oneshots every few seconds
-Rein can combo earthshatter with his own damage to wipe a group all at once which pharah would require an ult to do, all the while being able to one-shot with charge and also use it to get around/send nearby people into the stratosphere while Pharahs knockback barely moves people an inch off the ground.
-Zarya has a shield that provides the only one-shot protection in the game while also acts as a cleanse and at full charge becomes a powerhouse
-Dva is tracer on steroids who also consumes damage to deny ult charge
Not trying to rant, just my $0.02. I feel like most of the 'fragile' heroes are in a healthy spot [in terms of health/dmg] but get overlooked because tanks kinda have everything without the drawback of only having 200 health - what do you think?