A lot of good reasons are --SNIP--. That is, if we want to be honest about it and really answer the OP's question.
A lot of good reasons are --SNIP--. That is, if we want to be honest about it and really answer the OP's question.
Last edited by Darsithis; 2017-01-11 at 05:34 PM.
It was new and shiny. Now it is just same old same old every expansion. That is why each expansion is great for the first couple of months.
My argument is not that there shouldn't be easier bosses at the start of a raid, I quite like that also, its more that Kael/vashj were far too difficult for most raid groups and so you had the really rather annoying set up where we were, for months, only raiding the first half of certain raids, then packing up and going somewhere else.
It was actually super annoying.
This is asked I think ever other month since I can remember..my answer is still the same...the major factor was the game being new to you and you being new to it. When everything is new the zones the professions the classes the rotations etc of course that first time will leave an impression.
OP's question more loaded than the baked potato I had for lunch yesterday...
Yep, a machine gun firing bacon bits at passersby.
As for what the OP is digging at...having personally fiddled with a vanilla server recently, I still chalk it up mostly to nostalgia. That said, in my brief time playing there, I will say that having lower level mobs/areas that aren't complete faceroll made for a bit of fun. The way heirloom gear works in WoW, combined with the Cata revamp having made a lot of those areas/mobs easier anyway, makes the leveling process so pathetically easy that it practically goads people into paying up for the level boost just to save time.
I'm not advocating for the boost, though; I'd rather see the leveling content of the game have at least some bite to it. I would almost say nerf heirlooms while we are at it, but as a vet who had farmed up every conceivable combo of heirlooms for any spec I would think to play, that would be a kick in the teeth.
Not to start game vs. game debate, but I definitely like how FF14 handles such items way more than how they are done in WoW. For the uninitiated who may be curious: At level 15, players can run the Hall of the Novice, which is 6-7 mini-trials aimed at teaching players bare minimum basics to how to play their role (tank, healer, dps). It gives the player a decent set of gear for that level, but most importantly, it gives a ring with +3 to all stats (which is a pile for an item that is usable at level 1) and +30% xp up to level 30. One can also obtain a helm/circlet which grants another 20% xp (it is basically the way they grant xp boost via Recruit a Friend). So there's a nice boost of xp for a fair while, but the stats on those items (the helm has nothing but the xp bonus) are not even in the ball park with WoW heirlooms.
...Ok, I'll stop there before I get smacked with "game vs. game" by mods.
I do. You just constantly ignore it.
Two things: one, you're wrong. Blizzard doesn't have any reason to show us, the consumers, their sub numbers, and any "reason" you make up are nothing but pure speculation. Two, that was never my argument in this thread. Shows how much you don't read the posts of people who disagree with you and just make up stuff and strawman."blizzard didnt stop posting sub numbers because the sub numbers suck"
thats out in left field and indefensible
Why do they need to do that? Blizzard as a company is doing damn well with all the games they have. All those tasty services in the games that bring in extra money. Sub count doesn't mean nearly as much if someone spends 5 dollars MORE than the sub cost to buy a token to sell in WoW.
The fact that is was new. Exploration was still a thing. Everyone was still learning, everyone was engaging with one another. That sense of community is what I miss most.
But, that's about it.
http://thingsihaveneverdone.wordpress.com
Just started my 24/7 LoFi stream. Come listen!
https://youtu.be/3uv1pLbpQM8
The only way vanilla WoW will ever be considered better than current in my opinion is that new car smell. Twelve years later, the car doesn't smell fresh anymore no matter how many new coats of paint it gets.
"He who lives without discipline dies without honor" - Viking proverb
Everything was new and exciting.
Same reason i was hooked on Guild wars, i was new to the MMORPG genre.
While i think current wow is a much better version of wow than vanilla in terms of QoL and content, 12 years of experience takes away the excitment and the joy of just learning new things.