Originally Posted by
thedeisel
Same gear setup, 2 permanent targets:
Claw is .7% less dps than Satyr.
Soldier is within margin of error (.49%) of each sim at .45% less dps than Satyr.
For all of these, talent set up has been Starlord, INC, BotA:E, Nature's Balance.
The most interesting result is that at two targets (within range of starfall) I got the following gains from switching to a starfall based rotation*. Compared to a baseline single target build of Starlord, INC, BotA:E, NB, if we switch to a baseline build of FoN, Shooting Stars, Stellar Drift we get the following results:
Soul of the Forest: 13% increase in total damage done compared to just multi-dotting, starsurge into priority target.
Incarnation: 11% increase in total damage done compared to just multidotting, starsurge into priority target.
Stellar Flare: 12.5% increase in total damage done compared to just multidotting, starsurge into priority target.
The SotF buff is very strong combined with Stellar Drift (and the buffs to FoN are really nice to offset loss of Starlord). We get so much more D/AP out of starfall with it costing the same as SS.
In really high target count situations with Shooting Stars giving a lot of AP you'll even have AP to pump starsurges into priority targets while keeping up starfall and dots.
*Starfall Rotation: spends all AP on starfall (Stellar Flare if talented), keeping dots up, and only spamming wrath and moons and using FoN on CD.