Yes, and it's because of movement. You use your mouse to move, and melee need to move constantly. Ranged (even BM hunters) have the luxury of staying static most of the time, so they have the time to aim the reticle properly. You can even aim it while casting a spell. In melee everything is faster, dynamic and instant, so stopping the rotation flow to target a reticle feels really bad and annoying.
Traps should be banned from Survival's rotation. That, or made optional via talents. IMO, Explosive Trap should be utility only, using the old glyphed version (knocks back instead of damage). It would simplify our rotation (which is already very clunky), and they could compensate the loss of damage by buffing other skills (Carve and Flanking Strike could be buffed instead, for AoE/Single, or maybe the Butchery/Grenade/Serpent Sting row gets a buff instead)