Most people I know did like 7 random heroics a week just for the daily AP, so I think everyone that isn't a total slacker could have easily had it by now ;P.
Most people I know did like 7 random heroics a week just for the daily AP, so I think everyone that isn't a total slacker could have easily had it by now ;P.
They should remove the cap on the Souls at this point tbh.
It has served its purpose.
Of course it was a failure. Its a pointlessly long but overly important lore wise questline that has poor rewards which was put in place to try to get people who dont mythic+ to dungeon while not addressing the underlining issue that doing dungeons outside of mythic+ is boring and unrewarding.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
The problem here is that doing dungeons outside of mythic+ offers very poor rewards. There is no reason to do them other than the Soul Prism quest at this point.
Which goes back to the original point that this questline is something that mythic+ folk end up doing, since doing 80 none mythic+ dungeons is a waste of time.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Literal proof right here that people will always find something to complain about.
5-man content in previous expansions has been largely worthless past the first few weeks. So blizzard implements a new scaling difficulty level to 5-man dungeons to keep them rewarding and relevant through the entire expansion.
And now you want to complain that the random heroics aren't rewarding enough? You get 100k ap from doing 1 every day, if you aren't doing this, you realistically cannot complain about not being finished with the quest, or not having enough rewards from the dungeons, because you are literally just throwing AP into the garbage.
Most of the people in my guild get a group togeher for a random Heroic each day. The runs are generally around 10 minutes, give a daily AP, chance for legendaries, and sometimes a world quest.
at 7 a week doing this, and then over the weeks a handful from mythics for other quest chains, the majority of them are in the 60-70 range, which is really close.
I get not everyone plays every day, but i don't think the requirement is crazy. I do think, however, that the 10/week cap should have been removed with 7.1.5 - or it can be removed with nighthold. Even make NH bosses dropping them on all difficulties would be reasonable.
It's lore anyway. Either you are interested and are willing to immerse yourself for the story, or it likely doesn't matter to you - so meh?
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
The only gate is the one you put up yourself, the 10 souls a week should be increased I will give you that but heres the actual problem.
If you put a limit on how many you can get a week we see this complaint.
"OMG BLIZZ 10 SOULS ISN'T ENOUGH, WE SHOULD BE ABLE TO COMPLETE THIS FASTER!"
If we don't put a limit we see this complaint.
"OMG BLIZZ 80 SOULS! I ONLY GET <x> PER RUN, THIS TAKES TOO LONG!"
So either way people are upset, its like I told my friend about the FGC once.
"If you put a $20 bill in every copy of the game people would complain how its folded."
Trouble is by the time you get this quest, you don't need non-mythic plus dungeons any more, and I hate the gameplay in mythic plus.
I'd end up doing eighty dungeons if it was account-wide.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton