I wanna see more big baddies (or goodies) from the franchises in HotS, such as the Dragon Aspects, more Prime Evils, etc.
Well if it's Valeera Sanguinar, I hope they base her on both appearances...
For the Horde!
I've forwent a lot of the newer heroes (Varian, Samuro, Ragnaros, Zul'jin) for personal reasons, so I welcome the chance to play a new hero that I like from World of Warcraft's lore.
I imagine she will apply poisons (technically venoms) as her trait, augmenting her auto-attacks to be able to cycle between a damage over time [Deadly Poison] and adding time onto basic abilities that are on cooldown [Mind-numbing Poison]. A late tier talent could be to add a third poison to her trait that causes her basic attacks to reduce healing [Wound Poison].
Also, if she is going to be based on the rogue class, then I expect to see some form of stealth and a combo point system.
I can't wait to see her in action, and eventually get the chance to play as her. And who knows? She may just wind up a specialist.
I don't think we have confirmation that she is an assassin. Well, whatever happens, I'm really looking forward to her.
Last edited by Arachnophobia; 2017-01-13 at 06:31 AM.
I admit it would be pretty hilarious for the Assassination Rogue hero to... not be an Assassin.
I would really like Valeera to work in the same way as a WoW rogue - one set of abilities in stealth, one set out of stealth.
So like... D is Vanish. Activate stealth until taking damage or dealing damage. Standard. Cooldown long enough that she can either initiate from stealth to all-in, or initiate out of stealth to have an escape option, but not both.
Then from stealth:
Cheap Shot (stun, deal damage, break stealth)
Sap (no damage, long CC broken by damage, does not break stealth)
Garotte (big DoT, no CC, breaks stealth)
Out of stealth:
Mutilate (ST damage, very low CD)
Rupture (big ST DoT, average CD)
Fan Of Knives (AoE damage)
And then as a level 1 talent - like Karazhim picking his trait - she picks a poison that has a 30% chance to apply on auto attacks and 100% chance to apply on damaging abilities:
Wound Poison - reduces healing taken by 25%
Crippling Poison - slows by 30%
Leeching Poison - heals for 30% of all damage done
Mind-Numbing Poison - adds 4sec to ability cooldowns used
For ults? Fuck, I dunno. Killing Spree possibly, though that would be pretty similar to Khara's SSS.
Just as a quick idea. I want her to be as close to the WoW rogue experience as possible. Varian tested the idea of playing as one of the three WoW specs, time to refine it
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Hamuul Runetotem should be good for next multi class hero, since he is druid so why not giving him bear form(warrior) boomkin/cat form(assasin) and tree form(restoration) as his ult? In same way like Blizz did with Varian. Also he could use travel form as racial mount. :P But ofc to choose between fly form like Medivh got, or stag form.
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Looks good.
I thought more about my own ideas for her potential kit and came up with this (sticking with the combo point system):
Q: Mutilate
Rewards two combo points and applies the currently equipped poison to the target.
W: Deadly Throw
A simple targeted ranged ability that awards one combo point and applies your current poison (on a low cooldown).
E: Stealth
Self-explanatory: enter stealth until you attack or take damage. Vanish can be a talent that makes you unrevealable for 2-seconds after entering stealth.
D (Trait): Finisher
An ability that removes the combo points on the target, with an effect based on the poison applied. The effect's potency is increased depending on the number of combo points removed:
Rupture - when Deadly Poison is applied, causing a larger damage over time.
Kidney Shot - when Crippling Poison is applied. Since Rogues don't really root, a stun is the next best thing to halt an enemy.
Recuperate - when Leeching Poison is applied, providing self-healing
A Silence - when Mind-numbing poison is applied. Stuns are typically better than silences, but the silence could last a bit longer than the stun to make it more situationally desireable.
I wanted Wound Poison to be a later talent that would apply a higher % of reduced healing than 25% (similar to Xul's 20 talent for Spectral Scythe), the trade off being that Wound Poison is applied passively with your current poison.
As for applying her poisons, the four that affect Finisher will be available from the start, configured into the 1, 2, 3, 4 keys respectively. She would essentially be a very technical character that has a 'Piano' Uther, like playstyle with managing her poisons.
Heroics? Like you, I have no idea.
I think Shadow Dance would work with your idea for her abilities, although I feel as though using abilities from stealth would apply more to a Subtlety rogue. On my kit for her (if you wanted to keep the Rogue 'opener' fantasy) there could be a tier (13, maybe?) that allows you to choose one of your 'in-stealth' abilities to use as an opener, so you would have to choose between an opening stun, or a long crowd-control in Sap, etc.
Last edited by Arachnophobia; 2017-01-13 at 03:39 PM.
Just been a gif on the hots facebook page with valeera confirming her as the next hero, cant wait to see her abilities.
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