First off, I never once stated that I took both SW and Barrage in raids. I stated that I didn't switch to barrage for some fights because I didn't want to waste money on tomes to pad. But lets get into it;
AMOC will be used at best once per boss fight in dungeons - for a total of around 2M damage during it's duration (unless you're doing tyrannical 10's, in which case it's twice). That's a 33K dps loss, which is fair - we wouldn't want to use barrage on single target anymore, so lets say we lose that 33K.
This is however largely irrelevant because not using Barrage means we're doing something else instead of the barrage; Firing an extra aimed shot. Barrage has a longer channel time (3 sec reduced by haste versus 2 sec) and a higher focus cost (60 vs 50) than Aimed shot. It is very realistic that every single time you could use Barrage in a dungeon boss fight, you'd simply substitute it with another Aimed shot, because Movement is a non-issue on every single fight I can think of (or if it isn't, the fight has multiple targets, which makes Barrage worth using).
Now, if you look at my ursoc fights between the weeks, barrage and aimed shot are doing almost identical damage per cast - with a slight edge to barrage, because the barrage figures are with 5% less damage from paragon traits. That being said, Aimed shot is quicker and costs less focus, meaning that the general DPET/DPF is largely equal. In numbers:
Average Barrage (single target): 1.04M*1.05=1.092M damage.
Average Aimed shot (after 5% damage): 1.01M damage.
DPF: 1092K/60 = 18.2K.
DPF: 1010K/50 = 20.2K.
DPE: 1092K/3 = 364K.
DPE: 1010K/2 = 505K.
In the end, a post-patch aimed shot would be efficient to fire off over a barrage *even without the nerf*. Barrage would be relegated to only being used when no vuln is up, or you absolutely HAVE to move.
At this point I'm fairly convinced that THIS is why I'm not seeing any significant change in my dungeon singletarget damage, because you're entirely right; AMoC instead of barrage is something to consider right now. Aimed being better to press than pre-nerf barrage would entirely null this issue though. That being said, obviously picking AMoC, which has a much, MUCH higher DPET *and* DPF yield is going to increase single target substantially (to use your own word).
Bullshit is EN practically irrelevant. Farm content is the only thing to go by right now; By the same logic, TOV is irrelevant because it's outgeared/nerfed, and NH will be irrelevant because we're on progress so "players aren't playing optimally, they're playing for kills!". At which point does logs become relevant if not in deep farm when you can expect tons of people to have very similiar gear?Oh, and by the way, EN is practically irrelevant at this point and your DPS will to a large degree depend on how quickly the other players in your raid kill adds. Just as an example, I took a look at your logs and the main reason you have more dragons DPS this time is that you had fewer players DPSing the shades, fewer players DPSing the dread horrors and more dread horrors in general (45 instead of 37 to be precise). Even though you had 884 average for your best log pre-7.1.5 (compared to your 892 average now), you had significantly more DPS on the dragons themselves. Edit: And you were still missing 16 artifact traits compared to now back then (35 vs. 51) which is a loss of 8% total damage.
That's why personal anecdotes aren't a good measure to go by.
As for artifact traits, I will concede that I likely didn't have many at the start of december, so lets take a much better fight to compare - Ursoc, where I had my peak on december 28 when I know that I had 41 traits, and this week where I had 51. That's 5% dps difference. Lets throw up some numbers:
496K*1.05=520.8k - 528.4K = 7.6K more DPS after accounting for traits. Keep in mind that while my item level is significantly higher, that's due to changing a ring from a 865 to a 880, and an arans from a 860 to a 885 BTI after the nerf to Arans/buff to jewellery level; My relative power level in terms of gear should remain relatively unchanged, but even if it isn't, 7.6K gives us a a buffer that should account for higher gear level. This is obviously with AMoC vs Barrage, though - but comparing the damage between my logs, a barrage on singletarget did about 1M a cast.
In the end I don't think we're arguing way different points; It's largely semantics. Point is that Sidewinders should do comparable or very slightly different damage now than compared to pre patch (be it slightly up or down; you think down, I think up), while Trick shot sacrifises AOE capabilities through sidewinders in favor of slightly more single target. Either way, I stand by what I've stated: Your single target in dungeons using Sidewinders should remain at the same level, unchanged, compared to pre patch. We haven't lost anything.Edit:
More on topic, SW and Trick Shot both seem fine now. The former is slightly weaker for single target but allows spread cleave instead of stacked AoE only. Volley, however, comes with a fairly steep single target DPS loss now so taking it for boosting will generally still be fine but you might want to look into the other options for pushing and boosting tyrannical +10-12 keys.
We still do absolute shit damage, though.
having 7.5% more damage in MM due to 51 vs 35 traits, MM specific legendaries and lower item level relics is a personal reason, for one. No matter how significant BM's buffs were, it's not outweighting all those things. It was far more important to gear up healers and tanks than a second DPS spec that seemed largely irrelevant for a pure DPS, which means relics are generally, for most people, going to be a tier below their main wep. Likewise, having zero BM specific legendaries but bursting shot bracers+marked shot ring for MM is also fairly huge.